Crusader Kings II

Crusader Kings II

649 ratings
*Elder Kings - Landmarks
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36.376 MB
10 Jul, 2019 @ 12:47pm
13 Dec, 2020 @ 4:32am
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*Elder Kings - Landmarks

Description
A submod for Elder Kings that adds static models of various landmarks to the map.

Should be compatible with the latest release 0.2.4.

Also available on the Paradox Forums with additional options: https://forum.paradoxplaza.com/forum/index.php?threads/submod-landmarks-and-models.1108432/#post-24432346







46 Comments
Hanno Barca 15 Mar @ 2:43am 
This mod is still working ser?
Generalis 21 Mar, 2021 @ 9:44am 
Permission to use this mod's assets for something, i'd like to speak in private
𝑽𝒂𝒓𝒍𝒂𝒕𝒓𝒂  [author] 21 Mar, 2021 @ 9:10am 
That something being?
Generalis 21 Mar, 2021 @ 7:33am 
Yo, i'd like to discuss something
otakurevolution164 19 Feb, 2021 @ 9:07am 
@Crux start the game then close it. Then open the game again and it should work
Crux 28 Dec, 2020 @ 6:01am 
This doesn't show in my mod menu, how can i get it to work when i load the game?
Arcangel1117 25 Sep, 2020 @ 10:44am 
This mod removes some of the recent map changes to Elder Kings like new mountains in the reach.
Aven Oul 3 May, 2020 @ 4:22pm 
only 3d one i have is the one in cyrodil
etiwanda18196 21 Apr, 2020 @ 8:59am 
@Varlatra Great mod ! Is it possible to put in additional houses into districts of Imperial Isles ? I've been experimenting with putting them in but been unsuccessful. Thank you for any help you can give me.
Rabbit Burgher 16 Apr, 2020 @ 4:15pm 
It's an awesome mod, although I've encountered a bug with the current SVN where a fleet traveling in a river appears to be elsewhere. For example, a fleet in the Topara river will appear in the Simian Gulf.