Crusader Kings II

Crusader Kings II

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*Elder Kings - Landmarks
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36.376 MB
10. Juli 2019 um 12:47
13. Dez. 2020 um 4:32
12 Änderungshinweise (anzeigen)

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*Elder Kings - Landmarks

Beschreibung
A submod for Elder Kings that adds static models of various landmarks to the map.

Should be compatible with the latest release 0.2.4.

Also available on the Paradox Forums with additional options: https://forum.paradoxplaza.com/forum/index.php?threads/submod-landmarks-and-models.1108432/#post-24432346







46 Kommentare
Hanno Barca 15. März um 2:43 
This mod is still working ser?
Generalis 21. März 2021 um 9:44 
Permission to use this mod's assets for something, i'd like to speak in private
𝑽𝒂𝒓𝒍𝒂𝒕𝒓𝒂  [Autor] 21. März 2021 um 9:10 
That something being?
Generalis 21. März 2021 um 7:33 
Yo, i'd like to discuss something
otakurevolution164 19. Feb. 2021 um 9:07 
@Crux start the game then close it. Then open the game again and it should work
Crux 28. Dez. 2020 um 6:01 
This doesn't show in my mod menu, how can i get it to work when i load the game?
Arcangel1117 25. Sep. 2020 um 10:44 
This mod removes some of the recent map changes to Elder Kings like new mountains in the reach.
Aven Oul 3. Mai 2020 um 16:22 
only 3d one i have is the one in cyrodil
etiwanda18196 21. Apr. 2020 um 8:59 
@Varlatra Great mod ! Is it possible to put in additional houses into districts of Imperial Isles ? I've been experimenting with putting them in but been unsuccessful. Thank you for any help you can give me.
Rabbit Burgher 16. Apr. 2020 um 16:15 
It's an awesome mod, although I've encountered a bug with the current SVN where a fleet traveling in a river appears to be elsewhere. For example, a fleet in the Topara river will appear in the Simian Gulf.