Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For many, this is most likely the hardest No Elements map that exists. It took me some time to figure out, and there are some extremely unique ideas in here. I’ve seen harder flings though, and for me personally nothing was excruciatingly difficult (though I did use quicksaving liberally) This map is a much better expression of some of the core ideas expressed in Arc, IMO. I think for the most part this is a logical map that tests “angular IQ”, but unfortunately due to the inconsistent physics of the Source engine and the inherent reflexes required, is just too annoying/difficult to execute for many.
Difficulty: 4/10
Enjoyed: 7/10 (you’re getting a 10/10 for effort and creativity though)
Anyway, here's a walkthrough I made after I found out the correct solution and was able to execute it after a long phase of rehearsal. (German commentary)
https://youtu.be/xW2BvYFxTE0
Still hard to pull off and based on luck.
--> I included a noclipped explanation beforehand.
And please note another possible exploit in the beginning.
Maybe tricky, but no speedrunning moves. Many players don't think enough with angles, which gives me some ideas...