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Not sure what you are talking about, I even just tested the mods now to be sure and all of my Force Level mods effects are only active when the mods are active. These mods use code that does not overwrite the original INI to my understanding, so I would double check that the mods are actually disabled on your end.
>add this one because fuck it
>start new campaign on Commander
>ragequit the 2nd mission
>start 3 more campaigns
>ragequit them too
>uninstall mod
10/10, would recommend