Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Open up WeaponPickupMessage.ini (in system folder), and edit the "WeaponPickupMessage" line.
Unless you mean weapon names, in which case I have no idea how that would work.
It's 100% server side, so clients stay untouched.
Checked all the files this time, so should be fixed now.
you say "Definitely not caused by this mutator, there's neither "hello" nor "world" words in the class files." but it's not true.
function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');
No idea how it ended up there, but I've fixed it now.
problem with dedicated server
file: WeaponPickupMessage.u
function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');