Imperator: Rome

Imperator: Rome

33 ratings
More Aggressive AI
   
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127.178 KB
16 Jul, 2019 @ 4:57pm
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More Aggressive AI

Description
This mod changes the AI too be more likely to expand their nations and become stronger. This changes the base stats of Regional/Major/Great powers to be more aggressive. It also greatly increases the Aggressiveness from traits.

Examples:
Confident, Brave, Aggressive, Cruel, Selfish, Ambitious AI Leaders are far more conquer happy.

Merciful, Just, Content, Cautious, Lazy AI Leaders are far less world domination driven.
9 Comments
Haldir 4 Oct, 2021 @ 9:14am 
Yes it does work for 2.0 at least for me it does even with Imperator Invictus
Elzeruth 28 Jun, 2021 @ 1:04am 
Hi does this mod work with the 2.0 update?
Loosee 26 Oct, 2019 @ 10:47pm 
Maybe the AI is a little bit too aggressive. Or it is not counting allies? I just got declared on and the war didn't take even a month. The attacked got swarmed by me and 4 allies from all sides.
Azeco 23 Sep, 2019 @ 9:52am 
This mod is gold, it should be mandatory for anyone who actually wants to enjoy this game
Albert Clockwork 11 Aug, 2019 @ 1:07pm 
That really is the games biggest problem, no one ever DOES anything. In CK2 if I need to wait out time for some reason just going around and seeing what the AI countries are doing (not even counting what the characters themselves are up to) can be entertaining enough but here it's just "O literally nothing besides Rome eating everything" So fun. Thanks for the mod!
Arthur Dayne  [author] 31 Jul, 2019 @ 8:39am 
I didn't notice any difficulty related aggression change in the files I modified. But from the set up of the files I would say that if the difficulty does indeed directly affect aggressiveness it would increase/decrease the base amount. The mod should remain relatively the same because the numbers I used were drastically increased/decreased. For example base aggressiveness of Rome is 50. I modified the aggressiveness of most of the attributes to be in between -500 to 750 (Might seem like a lot but it is due to colliding traits so few factions will have insane aggression, but rather increased aggression). So with this in mind the base difficulty wouldn't modify the aggressiveness past 100 at the highest. In conclusion you shouldn't see much of an effect from difficulty.
~Seleukos.I.Nikator~ 31 Jul, 2019 @ 1:13am 
Hey Arthur, it's a good idea for a mod! The current AI's aggressivness leaves indeed much to be desired so I'm definitely gonna give your mod a try. Just a question; do you have any thoughts on AI's aggressivness with regard to different difficulty levels? According to the game's tooltip the AI should be more aggressive the higher the difficulty level. How does your mod play against these different levels? I normally tend to play on hard.
Arthur Dayne  [author] 24 Jul, 2019 @ 3:40pm 
Yessir
[BSB] xilanna 22 Jul, 2019 @ 12:04pm 
1.2 beta compatible?