Thea 2: The Shattering

Thea 2: The Shattering

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The Untamed
   
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4.105 MB
17 Jul, 2019 @ 3:31am
31 Jul, 2019 @ 8:25am
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The Untamed

Description

=============
THE UNTAMED
---by ETC---
v 1.1
=============

Changelog v 1.1

- Added a custom introduction event related to the story
+ triggers when having the children of the forest in your group

- Added a custom storyline
+ triggers when having the raven in your party (no other traits are required)

- Several fixes and balance-related changes
+ e.g. mnemonic icon tooltip should now display the proper amount of shielding

- Added several new cargo items, groups, subraces and event images for the storyline

== More storylines coming! ==


===============
Changelog v 1.0
===============

CONTENT
- 6 new trait cards
- 5 new unique starting characters
- a dozen new unique skills/subskills/effects
- a new raven pet
- (hopefully) some new gameplay experiences!

STORY
The Shattering has broken Thea's families as much as it has broken the world itself. The more desperate families now entrust their children to the bands of scavengers roaming the lands. Hoping a place among these rugged vagabonds will increase their chances of survival, some parents pay a substantial price for the offspring to be taken in. Scavengers, however, do not always keep their word and once out of sight the new burden is often left behind.
Lost and abandoned, two of these children now roam through the crumbling wasteland. Outraged by this cruelty, Dzievanna has taken pity, giving the poor sould Grace and the protection of some of her favorite servants. Can they survive the Shattering and grow into beacons of hope, perhaps brokering a peace between Nature and the forces of Light and Darkness? Or will they give in to their feral temper and rampage through this world as it Shatters around them?

INTRODUCTION
The trait cards are designed (and balanced) to be played together as Dzievanna. They require 5 traitpoints in total to play and their flavour text is geared towards playing as Dzievanna. Of course, you can also play these new traits seperately and with other gods.

Together, the new content should encourage a nomadic playstyle. Since that means you'll miss out on some research and crafting, I have added some skills to the enlightened rat that should allow it to grow into a decent researcher/crafter midgame. The combat attributes are high on shielding, low on damage and I have added some innate leech to the bear. This will allow for strategies that revolve around Strength of the Swarm (all custom characters get it eventually) and longer battles over several rounds.


PLANS FOR THE FUTURE
I have started working on some new events that involve the custom storyline of this mod. Balancing the different new skills and characters will remain an ongoing effort. Please let me know what you think about the current version of this mod. Feedback and suggestions are always appreciated!

TECHNICAL STUFF
Allmost all modded data has been moved to new, separate files that should each load immediately after the vanilla database-files. This hughely reduces the need to overwrite existing data and as a result should improve the loading times and the compatability of this mod with other mods. I had some trouble with the DATABASE_DES_LOCALIZATION file since any non-vanilla file seems to overwrite the original descriptions completely. As a work-around, I have placed all of my custom descriptions directly in the other game files. As a general rule, I have used the vanilla DataBase where possible rather than making all kinds of duplicate custom skills, subskills etc. The resulting benefit should be that any alterations make to the base game (by a patch or another mod) should be reflected in the custom characters of this mod.

MY OTHER STEAM CONSTIBUTIONS
Mods:
- Necromancy (not as fleshed out as this mod yet. Adds some new traits including a necromancer character from the start, some skeletons and a custom spider)

Guide:
- How to add custom names to the game (step by step guide on how to add your own names to the base game)




26 Comments
XenoReaver 30 Jan, 2021 @ 2:10am 
Ok cheers comphiturra, I'll upload the fixed version.
comphiturra  [author] 30 Jan, 2021 @ 2:01am 
Xeno, feel free to publish the fixed version. I no longer support this mod but if you want to use it go ahead!
comphiturra  [author] 30 Jan, 2021 @ 1:59am 
I no longer support this mod so feel free to do what you want with it.
Tunch Khan 26 Dec, 2020 @ 2:57pm 
@XenoReaver: I cannot thank you enough for fixing this.
XenoReaver 31 Oct, 2020 @ 8:56am 
Hi everyone I have managed to fix the problem that locks the game when clicking on the "Factions and Loyalty" button. Since it's not my mod I'm not going to reupload it here on Steam but you can download the fixed version at:
https://ufile.io/68cetqo1
Once downloaded extract the rar file to:
Steam\steamapps\workshop\content\606230
Overwrite the original files and the mod will no longer have this locking issue.
Kiv 4 Dec, 2019 @ 5:34pm 
Cool mod but it breaks the faction tab. needs a fix
Nasarog 12 Oct, 2019 @ 7:25am 
Sounds like a fun mod.
AterDeus 11 Oct, 2019 @ 4:14pm 
Any fixes?
r.daneel 18 Aug, 2019 @ 12:29pm 
Yes, Shylaro is right. When click on "Factions and Loyalty", the screen darkens similar to when opened. No interactions is available. Game will be stuck.
Tunch Khan 6 Aug, 2019 @ 4:08pm 
EDIT: I have resolved it following Chunwa's lead. The game is much easier to mod and manage mods it seems. Great mod btw. Thank you so much.