Stellaris

Stellaris

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!(Patch): Starnet AI - Planetary Diversity Compatibility Patch
   
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18 Jul, 2019 @ 11:28am
1 May, 2021 @ 7:45pm
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!(Patch): Starnet AI - Planetary Diversity Compatibility Patch

In 1 collection by TechSY730
Mod List [2.7]
62 items
Description
Compatibility Patch for Starnet AI and Planetary Diversity

This integrates the AI weight changes colony designations with the colony designations planet types assignments of Planetary Diversity.


3.0 compatible (at least no parsing error) Has not been tested functionally in a "real game" yet, right now it is only assured to parse successfully in 3.0 (aka, loads without a parsing error or missing def errors printed to error.log)

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Compatibility with all of Planetary Diversity's add-ons is also included.

This mod does NOT tell Starnet AI about the new planet modifiers of Planetary Diversity regarding what resources they boost. For that, see my other mod, Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers compatibility (Gulli's isn't actually required despite it being in the mod name, it will work fine with just Starnet and PD)

More Events Mod compatibility no longer needed
As of 2.7, Paradox introduced a much superior system to assign which planet classes can get what district types, in a way that should result in far less compatibility issues. And indeed, StarNet, Planetary Diversity, and More Events Mod no longer have district conflicts. The only conflict left is the colony designations of Planetary Diversity and StarNet, which this mod will now solve.
Unfortunately, this means for now Ethics and Civics Alternative compatibility had to be dropped. Apologies for that.
If you need a 2.6 legacy version (what this patch was previously), see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2095736861

Recommended load order (2.4 and up (vanilla launcher) (lower takes priority):
~ StarNet AI
Planetary Diversity
(this patch)

If you are using Paradox Mod Manager (not the official launcher) or vanilla launcher 2.3 and below, order is reversed (highest takes priority)

This is fully compatible with my other patch for Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers compatibility as they solve different issues. This mod solves conflicts in the colony designation definitions. The other mod only tells Starnet AI about the new modifiers.
135 Comments
Rogueone 13 May, 2022 @ 4:01pm 
3.4?
Rogueone 4 Apr, 2022 @ 10:36pm 
Update?
Sjru 🐲 14 Mar, 2022 @ 6:21pm 
Is this still needed?
TechSY730  [author] 21 Sep, 2021 @ 5:01pm 
@Rogueone
See my answer below. The conflict this mod solves is pretty trivial. So long as you have PD positioned so that it will "win" in conflicts compared to StarNet AI, they will play together just fine.

As for when I will update? Not sure. Very busy trying to meet a deadline in my IRL job.
Rogueone 20 Sep, 2021 @ 6:19pm 
Update for 3.1?
TechSY730  [author] 20 Sep, 2021 @ 3:26pm 
Maybe. However the conflict this mod solves is so trivial, you can ignore it only if you have Planetary Diversity positioned as the one to win in conflicts compared to Starnet

Which order that is depends on your launcher.
Megatronus V 16 Sep, 2021 @ 11:24pm 
Does this require an update?
TechSY730  [author] 19 Jun, 2021 @ 4:02pm 
@ChoSunSpyMan

Provided StarTech doesn't do anything with the colony types, or does the same things that Starnet AI does, it should. But I would need to check.
CS_SpyMan 11 Jun, 2021 @ 11:24am 
Is it compatible with startech ai?
TechSY730  [author] 31 May, 2021 @ 1:07pm 
@SokushaMT. This patch actually doesn't care about the list of planet types at all. It only solves a conflict in the colony designations file.

Nevertheless, I should check if PD changed anything with that file in this update.