Craft The World

Craft The World

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Improvement Mod from Pete
   
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760.582 KB
18 Jul, 2019 @ 1:20pm
22 Sep, 2019 @ 7:55am
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Improvement Mod from Pete

Description
Pete's Improvement Mod version 28 (2019-09-22)
This mod makes adjustments throughout Craft The World to improve the quality of gameplay. Dwarves are faster and can carry more, all the common resources in the game are renewable, and the invasion hordes aren't nearly as strong so survivability is improved.


Changes
  • Games begin with a wooden hatch in your inventory (but not the recipe unlocked to craft them).
  • Dwarves base carrying capacity increased from 3 to 4.
  • Dwarves level much faster (especially levels 2-6).
  • Dwarves base movement is 20% faster when walking, 75% faster when climbing walls, and 100% faster when climbing ladders.
  • Dwarves automatic rest threshold changed from 40% to 60%.
  • Male dwarves are slightly larger (15%)
  • Male dwarves can now spawn additional hair colors (including beards, eyebrows, etc.): black, gray, white
  • Female dwarves can now spawn additional hair colors: black, pink, purple, blue, green
  • All blocks with the wide property set have been updated so they are no longer wide, including beds, sofas, statues, lockers, and other placeable objects.
  • Planted wheat can be replaced directly without waiting for them to grow their full cycle first.
  • The default recipe for crafting clay now yields 5 instead of 2.
  • The default recipe for crafting seeds now yields 5 instead of 2.
  • The default recipe for crafting coal no longer requires dirt.
  • A recipe for combining a pink crystal, gold ingot, and mithril ingot to produce some magic boots has been added.
  • A recipe for combining 2 iron to produce 6 needles has been added.
  • All monsters (from the base game) that can drop weapons or equipment now have a much higher chance to drop that equipment.
  • The invasion horde will only contain skeletons, skeleton knights, and gargoyles; no zombies, beholders, or giants. The number of gargoyles that can spawn has been reduced.
  • Slugs have a very small chance to drop gems (1%) and mithril (0.1%).
  • Beetles can drop dirt (10%) and sand (25%).
  • Chickens can drop stone (50%).
  • Sheep can drop extra wool (50% for +1, 25% for +2) and have meat drop variance (50% for +1 instead of always +1).
  • Boars and snow turtles have leather drop variance (50% chance for +1, 25% for +2 instead of always +1).
  • Spiders can drop dirt (25%) and webs (50%).
  • Zombies can drop coal (20%) and iron (10%).
  • Bloated zombies can drop coal (x2 60%), iron (25%), silver (x2, 10%), and gold (2%).
  • Skeletons can drop coal (10%), roots (5%), stones (20%), and gold (3%).
  • Skeleton knights can drop coal (20%), roots (10%), stones (40%), gold (6%), and mithril (2%).
  • Ghosts (the one that harasses your storage) can drop mithril (0.1%).
  • Yetis will drop more tallow.
  • The Magic Explosion spell cost was reduced from 20 mana to 10 mana.
Popular Discussions View All (1)
0
7 Jan, 2020 @ 9:37pm
Cataloging missing things I see in XML files
isochronous
87 Comments
浅茶咖啡柠檬香 24 Jul @ 6:47am 
减轻难度,加强矮人,削弱敌人。
bullets_o_candy 3 May @ 9:32pm 
Please update you Beauty! :beeped:
Radcliff 28 Dec, 2024 @ 8:23am 
Things in this mod that i know for sure are not working: No hatch at start, Wide property on blocks is not reset (beds are still 3 wide even with mod installed and running), Coal recipe still requires dirt.
The one thing that MIGHT be working: the portal mechanic. I have not had any beholders in a few hours of game play. I have, however, gotten zombies and big zombies,
I cannot speak to the increased drop rates or speed increases and things of that nature, because honestly even if they were working I wouldn't notice them any way. Things like this have to be HUGE increase for me to notice a difference. I am not good at noticing little changes in things.
I also i have not noticed an increase in my male dwarf size or a change to any genders hair colors or beard colors or appearences.
The extra recipes the mod mentioned it adds i have not noticed in my game either.
The Viral Divinity 10 Oct, 2024 @ 5:10am 
man if only this was still up to date
[GMG] Goshua 12 Feb, 2024 @ 7:58am 
It would be nice to see an update :)
CelticAngel 13 Oct, 2023 @ 9:53am 
@Antalii I think it kinda sorta mostly works, but it has some issues. For example, when buying items from the shop that you have never had before, they do not show up as new items in your stockpile. Additionally your dwarves can be equipped with the mithril axe and pickaxe, but they will behave as though they have nothing equipped and will take forever to mine simple wooden walls in lonely mountain. Things like that. I have not tested my dwarves with portals yet, but if it doesn't work I will load and unload it as needed to get my goal.
Ant 11 Jul, 2023 @ 9:28am 
Does this work?
mantxi 22 Jan, 2022 @ 8:13am 
感谢,把我想要的东西做出来了
Awol 23 Sep, 2021 @ 11:59pm 
This used to work great, now I've noticed that when I use this mod, my dwarves will not use portals. RIP this excellent mod.
The Lady Laydralae 13 Jan, 2021 @ 4:46pm 
this mod is likely abandoned, someone else ought to take over.