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gm_2ft_mclco
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
File Size
Posted
Updated
2.339 MB
19 Jul, 2019 @ 9:33am
20 Jul, 2019 @ 8:26pm
2 Change Notes ( view )

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gm_2ft_mclco

Description
Map name: gm_2ft_mclco_v2

Features:
- Full navmesh for ground AI
- Cubemaps
- 1 loop of 2ft track with some small switching capability
- Detailed areas good for screenshots

There are no buildsheds currently, but if they are requested, I can probably find somewhere to put them.
The second to last picture is the original trackplan that I found online, and the last picture is a rough trackplan of the v3 update.

Map Story and Lore incoming.

REQUIRES:
Ron's Trackpack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634000136
Joe's Branchwood Valley: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884899973
Div Foliage and Props: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=162218499
Magnum's Trakpak2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=391016040

Half Life 2 Episode 1 & 2 Content
For v2 and beyond.
CSS
For v3 and beyond.

[Jul 19th, 2019]
I've been sitting on this map for a while, and now I've finally gotten around to finishing it. There is a second section in the works that the mine track leads to, but that will probably never get finished.
A little history, sometime around 2017, A few friends and I wanted to make a small 2ft layout on flatgrass. We made the track using track assembly, and then detailed it.

[Sept 8th, 2019]
I haven't been doing much work on the map, but the tunnel to get from the current map to the next section is done. The track is already laid out for the next section, and the terrain is mostly complete. Brushwork for buildings and details are still needed.

[Sept 24th, 2019]
The Dolly Varden section is underway. Some parts are becoming more finalized but I still have a lot of work to do on making the buildings for this section. I am beginning to look at making build sheds in a similar manner to Almanor Pass.

[Mar 25th, 2020]
The Dolly Varden section is closer to completion. The current compiled version of the map is gm_2ft_mclco_v3fh. Lots of things have been added and the major parts of this section are done. Mostly displacement work, buildings, and detailing is left to be done. There is also work being done on a road system in the DV section with a possible connection to the McLco area. You can follow along with development on my Trello page: https://trello.com/b/Q9gqRY4B/gmmclco

[May 11th, 2020]
Current compiled version: gm_2ft_mclco_v3gd
The DV section has had a major height change, and mclco
I have completed the props for the iron ore bunker, and the road tunnel between Mclco and DV. The trestles in Mclco have been updated to use RSG (Joe's Trakpak) and my trestle props. The train tunnel between Mclco and DV has been updated.

[Aug 3rd, 2020]
Current compiled version: gm_2ft_v3gk
The DV section is getting buildings put in slowly. The Dolly Varden House is coming along, as well as 3 buildsheds being added with more to come.

[Dec 4th, 2020]
Current compiled version: gm_2ft_v3gn
Now that college is over, I am able to work on this again. The interior of the Dolly Varden house is coming along quite nicely, and several wooden props have been completed. Soon I will be moving on to the other buildings in the area.

Other projects I am working on:
https://github.com/mbqwertyaaa/gstp
Keep in mind it is a work in progress.

-The Autoswitches can be disabled and enabled with the console commands "ent_fire trigger_multiple disable" and "ent_fire trigger_multiple enable" respectively. In multiplayer, you must be an admin with Rcon access and sv_cheats must be set to 1.

(Thanks to SligWolf for the autoswitch disabling command)

Pulled from Magnum's gm_trainset. ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=248213731 )
Credit to Trainboy for some of the prop placement early on in the mclco section.
Popular Discussions View All (1)
1
27 May, 2022 @ 2:32pm
Bugs
qwertyaaa
30 Comments
bee 11 Apr, 2023 @ 2:34pm 
did you install everything???????
zachattack80621 13 Dec, 2022 @ 4:15pm 
why is the track errors?
Don Johnson 17 Jul, 2022 @ 1:05pm 
were aare the engines i want the engines as vechiles and not props i have to build can you do that pls?
Lord Of The Seas 27 May, 2022 @ 2:29pm 
is the grass billboards?
qwertyaaa  [author] 27 Dec, 2020 @ 9:18am 
Thanks man!
[Sk$Bh]Trick or treat KID! 27 Dec, 2020 @ 1:45am 
Dude this map is very good! Keep it up !
76561198367096953 15 Jun, 2020 @ 10:38am 
whens it gonna be finished, or is it gonna be finished just like gstp, clock is ticking better hurry up
Stefano (BackToGetCommissions) 20 May, 2020 @ 9:40am 
Absurd how there is people that in 2020 can't buy CS:S or Half-Life (that is just ridiculous, especially when they are in sales...). It's just...ridiculous...
qwertyaaa  [author] 2 Oct, 2019 @ 5:44pm 
@tSG I discontinued Almanor because honestly, it is unsalvageable. Mainly in compile times.
tSG 2 Oct, 2019 @ 1:28pm 
btw maybe if we're lucky he may finish this map instead of giving up on it xD