Surviving Mars

Surviving Mars

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Passages Use Empty Hexes
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49.034 KB
19 Jul, 2019 @ 5:56pm
14 Jun @ 6:18pm
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Passages Use Empty Hexes

In 2 collections by ChoGGi
ChoGGi's Mods: Cheats
130 items
ChoGGi's Mods: Misc
96 items
Description
You can place passages at hexes you normally can't build on (white highlighted hexes only).

Check the selection panel after placing a passage construction site, if it says "Dome Connection Established" then it'll work, if it says "Connection Failed!" then remove the site and try elsewhere.

Press Numpad 6 to toggle showing usable hexes.

Mod Options:
Show usable hexes: Show hexes that can connect domes when placing passages.


Known Issues:
If something is acting funky, save then reload the game.
Doesn't seem to work on xbox?
Ramps will be ignored till you reload the save.
You will get warning messages when trying to place passages in "wrong" places (just ignore them).
I was more concerned with removing limitations than setting new ones, so you can build them in stupid places (if it doesn't place a complete passage then remove it).
Placing a passage at the life-support/entrance hex works, but you can't do a manual kink in the line.
Passages overlapping entrances can block drones/colonists from using entrance (use toggle collision button).
248 Comments
ChoGGi  [author] 21 Jul @ 3:47pm 
I had a bug in my lib mod (just updated it yesterday), that might have been your issue as well. Let me know if it's good now.
pete8719 21 Jul @ 4:13am 
Hm, I'm afraid I'm having the same issue as Destroyer- exact same issue, game just weirds out and I cant build passages anymore, or click on any menus, have to alt tab to exit. I downloaded all my mods after Jun 6, too.
Destroyer 7 Jun @ 4:50pm 
Gotcha. Thanks!
ChoGGi  [author] 5 Jun @ 8:31pm 
I updated my lib mod, and that had a bug in it.
Destroyer 5 Jun @ 7:40pm 
Thanks so much for the quick fix! I’m curious, and if it’s too hard to explain, please feel free to say so. I know coding is tricky and things can go wrong quickly, but how is it I could play my game for days on end without any issues, and then out of nowhere it doesn’t work anymore?
ChoGGi  [author] 5 Jun @ 6:50pm 
Sorry, should be fixed now (if you see a steamwork download in steam)
Destroyer 5 Jun @ 6:13pm 
Everything was working fine for days and then this started to happen out of nowhere today.
Destroyer 5 Jun @ 6:00pm 
Hi there,

So, no idea why but this mod started causing issues in my game today and building passages won't work at all unless I remove this mod. I keep getting these two errors back to back in the log:

[LUA ERROR] PackedMods/1504386374/Code/CommonFunctions.lua:558: stack overflow
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
(558): upvalue GetRealm
--- end of stack
time 0:01:00:047
Error calling Lua function "MouseEvent" from C: PackedMods/1504386374/Code/CommonFunctions.lua:558: stack overflow

When I click on passages the game just weirds out. I can move the screen around and the game keeps running but I cannot right click to get out of building a passage and I cannot leave the build screen. I have to alt-tab and exit the game to quit.
Vigorous Gil 18 Feb @ 9:37pm 
Paradox Mod Manager disabling this mod automatically when loading game :/