Arma 3
58 ratings
Universal Difficulty Overhaul
   
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
31.059 KB
19 Jul, 2019 @ 6:58pm
8 Apr, 2021 @ 7:09am
3 Change Notes ( view )

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Universal Difficulty Overhaul

In 2 collections by El Berl
Plate Land
27 items
GLUUCOM
6 items
Description
Have you ever felt Arma is too easy? Universal Difficulty Overhaul brings to you a fundamental AI overhaul compatible with any other AI mod. UDO makes the AI faster, smarter, and fundamentally more competent, while also adding numerous new post-Veteran difficulties to the mix. Mercenary, Commando, Extreme, Euro Extreme, and Master difficulties are ready to challenge you and your hardcore grognard pals in every way possible. This mod is ideal for use with AAPM, UAS, and UMO for an extremely realistic experience.

In other words, this mod lets you put skill and precision above 1.0 via custom difficulties. Ninjas.

License:
This mod is presently licensed under APL-SA.
Discord: https://discord.gg/ujzMJcvJtt

Credits:
Twisted for the initial script base.
45 Comments
BlackKnight 8 Jan @ 2:38am 
I have found one of the weirdest bug i encountered. If we use UDO with some scenario or campaign involved RHS related files, it will create turret lock syndrome, which make the turret of tanks and APC so heavy and hard to traverse. I don't understand how is this happened but when i remove UDO, the turret traverse speed return to normal rate
What-The-Hell-Is-This 4 Oct, 2024 @ 8:23am 
I think the accuracy of AI in the battle against AI is still insufficient:steambored:
KENIXII 28 Jul, 2023 @ 10:08am 
does it work with scenarios that already have ai difficulty built in it?
Attee 23 Jan, 2023 @ 12:39pm 
Too easy... LOL You are funny.
I've never played a game as hard as this.
BlackKnight 6 Aug, 2022 @ 12:12pm 
Hi, I wanna ask, whether this mod can work together with AI accuracy fix mod? Because I love the intelligence AI in this mod but their accuracy is sick, i want to keep the skill of AI but reduce the accuracy ist not possible, when i adjust the number. I'm kinda newbie in this game but their flick shots are so sick
minhduc-dev 1 Apr, 2022 @ 7:25pm 
Thanks
CalicoJack 12 Jan, 2022 @ 4:01am 
yes it should work in SP.

and @Chfiff, if i remember right i unpacked the files and just edited one of the presets to my liking. then packed everything again.
afaik i needed to google the program to pack/unpack the files.
DxG6767 7 Jan, 2022 @ 6:13pm 
Does this work with singleplayer?
ilias 4 Nov, 2021 @ 11:09pm 
"wouldnt require more skill from the player" XD

@Grrrrobots . for your awareness, every single win you have against AI which don't know how to shoot is a bare LUCK , not skill :D

by the way, i don't use UDO anymore, i'm not sure that anything have changed, but max Custom skill values in Game Settings + max Skill on the units in Editor or Zeus, doesn't seem to differ from the max with UDO .
Grrrrobots 1 Nov, 2021 @ 12:34am 
not trying to be rude, like seriously no offence intended, but setting the precicion that high would just kill the realism of the AI, and really wouldnt require more skill from the player, just more respawns, im curiuos what the would happen with the skill settings, but i doubt it would matter when the AI literally never misses, personally i saw the title and was rally hopeful, but idk how much id be into using it, difficulty should focus on the effectivness of the AI, that said, A SELF PRESERVATION INSTINCT on AI units would be perfect, were they can recognize actions that would get them killed