Avorion

Avorion

Not enough ratings
XV-86 Mobius, Aft Engines, Small (module)
   
Award
Favorite
Favorited
Unfavorite
Type of Build: Segment Template
Material: Titanium
Game Stage: Early Game
File Size
Posted
106.540 KB
20 Jul, 2019 @ 3:08pm
1 Change Note ( view )

Subscribe to download
XV-86 Mobius, Aft Engines, Small (module)

In 1 collection by Anubitfire
XV-86 Mobius
29 items
Description
XV-86 Mobius

Doesn’t have the thrust of the side mounted engines but can be used with them if you use the section extenders. Has only a small amount, more power than it uses. But has turret mounts for protection. I see this as a low budget alterative to the side mounts if you just want to build a bare bones cargo ship.
1:1 scale

How my modular system works:
To make things easier, Place the snap mode in block center mode, then press alt and move the mouse over the key or the central block inside of the lock of the module you're trying to place. Then simply cursor over the lock or key of the block you're trying to attach it to. All my ship sections are designed to be able to do this for ease of construction! I've realized that not everyone is super familiar with Avorion Building mechanics.
There are three part types, Bow, Section and Module. Each part will have at least one connection point, a lock or a key. The lock is a pit in the block that the key slides into. Each interface is 8 X 8 blocks across with a 2 X 2 lock and/or key.

A bow is just as it sounds, the front of the ship. It can also be a small ship in its own right. Most of the individual parts can’t function on their own. Bows can.

A Section is the back bone of the ship. They are packed full of power production, power storage and gyros. They also have at least two connection points. A key connector in the front and a lock in the back but may have locks in the sides as well.

Finally we have Modules. Modules are the bread and butter of this design scheme. Most are purpose built, containing cargo blocks or hanger bays. Some have large weapon mounts or small ones that are good for point defense. They can have shield generators, torpedo launchers or teleporters. The possibilities are endless.

I build my ships sections in 1:1 scale but I’ll be publishing them at 1:2. It’s much easier to get enough materials for them at ½ scale. And scaling up is easy. Also I suggest using the game UI to create a folder. This new feature makes it easy to store all your modules in one place.

Size is a measure of how many locks/keys a section has or how many it uses.
Small = 1 lock/key
Medium 2 locks/Keys
Large 3-4 locks/keys
Extra-large 5-6 locks/keys Planning on making something this big!
Feel free to use my schema. I’d like to see what others can come up with!


Thanks! :) I imagine that most ships in the Star Wars universe built in sections then assembled somewhere else. I Plan on releasing modules that specialize in anything you may need, so that you can use this style toward any purpose.