Arma 3
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Fletcher's S3D+ [DEPRECATED]
   
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Data Type: Mod, Server
Mod Type: Equipment, Weapon
File Size
Posted
Updated
48.515 MB
20 Jul, 2019 @ 8:54pm
23 Aug, 2019 @ 2:27pm
6 Change Notes ( view )

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Fletcher's S3D+ [DEPRECATED]

Description
IMPORTANT

Work is no longer being continued on this, work has been transferred to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1933244792





Updated Version of Fletchers original mod.

For those not in the know of what Fletchers Section 3 Declassified originally was, it was a Mod seeking to bring new features and more customization options to the weapons of OPTRE. This mod is working to continue that by updating the original mod and continuing to add on to it.

Currently the mod includes.
Updated Ballistics (Based on Lore)
X Variants of near each weapon (X Variants allow extended attachments and access to more smartlink sights.)
M48/M57 Cricket/Pilum, the rocket launcher introduced in Halo 5.

Original coding and scripting by Fletcher/Haveatya.
All models and textures are made by the Optre team save for M48/M57.

M48/M57 Model and texture made by Shadow.

Recommendations are requested, however have it be noted that as it stands I have no modeling capability.
Popular Discussions View All (2)
1
24 Jul, 2019 @ 4:44pm
Features to Come
Vela
1
22 Aug, 2019 @ 9:04pm
Known Issues
Vela
6 Comments
Phil 11 Dec, 2023 @ 9:55pm 
What is the name of the mod the assets went to? The link is dead. Thank you
Vela  [author] 30 Aug, 2019 @ 9:35am 
Probably in a week or two. Really depends on work irl and stuff.
Joe 30 Aug, 2019 @ 9:29am 
That's awesome, thank you man! Do you have any idea of when you'll be dropping the next update?
Vela  [author] 30 Aug, 2019 @ 9:23am 
It's a known issue, it's just the fact that the shotgun humbler rounds are trying to reference scripts and for some reason refuse to read the script files.

It'll be fixed in the next update by removing it temporarily
Joe 30 Aug, 2019 @ 1:23am 
Getting an error when we try to run S3D+ on our server.

"\Data\scripts\XEH_preInit not found"

Not entirely certain why S3D+ is specifically causing this issue. Just thought a heads up would be good! \o
Vespade 30 Jul, 2019 @ 3:27pm 
Lovely work. Glad to see the mod picked back up!