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> - It doesn't consider the buildings producing dust in proximity- when I have placed 7 extractors next to each other, the time shown on the middle one was going down like crazy, because of the dust produced by adjacent buildings.
It just goes by the main points build up
> - It doesn't consider Triboelectric Scrubber.
Well no the building is still building up main points till the scrubber hits its so...?
> Does the modding API allow to check nearby buildings and their dust range?
Yeah you can do that easily enough.
- Buildings protected from dust still have a timer displayed (it's simply doesn't go down). An example is a closed Stirling Generator. Would be nice if it was showing "N/A" or "Never".
- It doesn't consider the buildings producing dust in proximity- when I have placed 7 extractors next to each other, the time shown on the middle one was going down like crazy, because of the dust produced by adjacent buildings.
- It doesn't consider Triboelectric Scrubber.
Does the modding API allow to check nearby buildings and their dust range?