Stellaris

Stellaris

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Extra Fallen Empires
   
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1.156 MB
23 Jul, 2019 @ 5:21am
14 May @ 10:36am
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Extra Fallen Empires

In 2 collections by Daniel
Extra Fallen Empires Mod Collection
3 items
More Fallen Empires From All Mods
4 items
Description
4.0.x compatible

Brings the amount of fallen empires to 13.

Current Content:

Two of each vanilla fallen empire ethos, a new Pacifist fallen empire, an authoritarian fallen empire and a Hivemind fallen empire.

Does NOT replace vanilla fallen empires only adds alternate ones that can spawn.

NEW Machine fallen empire:

- Unique systems for the fallen empire, including its own gate system.
Has unique system called Gateway, which is far away from capital system, contains a Fast Track Gate, Lgate and normal gate.
-Can awaken at mid game via special event which can stop the awakening, immediate declare war or just awaken normally.

-Unique Civic

-Synthetic Dawn and Distant Stars needed for this empire to spawn.


NEW normal fallen empires:

-All only one system big, so you can expand into more space easily on smaller maps.
-Does NOT replace vanilla fallen empires only adds alternate ones that can spawn, meaning either fallen empires from this mod or vanilla will spawn.

-Currently new ones:

Spiritualist:
One system big, has a ruined or repaired dyson sphere

xenophobe:
One system big, is cut off from the rest of the galaxy by a wormhole, no hyperlane connections

materialist:
One system big, has a ruined matter decompressor and capital planet is an ecumenopolis.

Xenophile:
One system big, has three gaia worlds, and has space monsters guarding them.

Pacifist:
Has three isolated systems north outside the galaxy, a single gate links to the rest of the galaxy, has leviathans guarding them, has special event when you declare war once and then twice :P .

Authoritarian:
Is the biggest fallen empire, has 7 systems, with two layers, requiring you to go through a wormhole and gate system. They have 7 gaias and multiple habitats, also three sections of a ring world and matter decompressor

Hivemind:
Spawns when a special dig site is completed, is a devouring swarm, 40% chance to awaken at midgame, will always awaken at lategame or when attacked. Homeworld is a hive world.


War in heaven can occur between fallen empires of the same ethos.


Remember to rate up the mod and favourite if you like it.


Compatible with most mods, does NOT override any files.

Externally made compatibility patch for Ethics and Civics Classic is avaliable.

For example it is compatible with mods such as Ancient Cache of Technologies and The Zenith of Fallen Empires

Consider using my other mod: Higher Fallen Empire Limit, if you want more fallen empires to spawn in larger galaxies. 13 max on huge, though might not all spawn if you have max normal empires.

For More Fallen Empires and Bigger Galaxies, 1250 and 1500 stars, try looking at my other mod: Higher Fallen Empire Limit Bigger Galaxies

Mod for only adding Authoritarian, Pacifist and Hive mind fallen empires: Extra Fallen Empires Standalone
Popular Discussions View All (3)
29
31 Jul, 2024 @ 1:44pm
PINNED: Bug Reports
Daniel
11
22 Feb, 2024 @ 9:04am
PINNED: Ideas for new Fallen Empire Types
Daniel
152 Comments
AdamMarkIV 21 Jun @ 10:51pm 
I just had a wierd bug, where all falen empires would instantly awaken after like 20 years from game start. I don't know why, and if this mod had anything to do with it, but yeah, wierd
Zenchi.Senkusha 24 May @ 10:22am 
Seems like there's still a hard generation cap of 7? and I know because I made a 7500 star galaxy and lowered the min and optimal distance really low.
Daniel  [author] 14 May @ 10:37am 
Updated for 4.0.*
topher.s.g 12 May @ 5:42pm 
No rush or nagging, but just so we know, is an update to 4.0 on the agenda?
Fatal_Pancake 21 Nov, 2024 @ 6:06am 
played the 1st time with this mod. great concept but very buggy. 2 fallen empires from the mod awakened and attacked each other without a War in Heaven and they literally ignored me while i became a Galactic Nemesis and destroyed the galaxy. Devouring Swarm AE also woke up mid-game in my border and didn't do anything till it was attacked by the authoritarian AE.
LAJ-47FC9 13 Nov, 2024 @ 8:32pm 
Not natively, but I've put together something that I'm considering releasing.
Willowphile 11 Nov, 2024 @ 5:39am 
Is this compatible with ethics and civics bug branch?
Daniel  [author] 10 Nov, 2024 @ 10:43am 
Updated for 3.14.*

But note my other mods for Higher fallen empire limit have been broken as the game seems to crash if you try to start a game with lots of empires (normal or fallen)
Reaperrising 9 Nov, 2024 @ 10:48pm 
Does this mod work with latest update?
BroncoXeno2035 23 Sep, 2024 @ 6:32pm 
Does this work well with Giga and their unique FEs?