Stellaris

Stellaris

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Resource Traits (2.6)
   
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23 Jul, 2019 @ 5:23pm
27 Oct, 2019 @ 3:38pm
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Resource Traits (2.6)

Description
Inspiration
I cannot manage Alloys to save my life (literally).
Inspired functionally by the wonderful GAPS: Gwen's Additional Play Styles, this mod does as GAPS Bioelectric does for most other resource.
Weather your thinking behind this is natural abilities or brain wired in such a way that they are doing these things is up to you. Traits come in both Organic and Robotic.

Have pops like a Tropius and grow a tasty food on their body. Or have their body as food. Or maybe a lot of them manage their own personal farms.

Have pops like a metal dragon that sheds its metallic skin providing alloys. Or maybe they are just so into metallurgy that personal microforges are a popular item for homes.

How you rationalize these traits is up to you to decide.

If you use GAPS and want to also use this there is this version (Patch)Resource Traits+GAPS

Future Plans
Advanced Versions
SR Traits
A way to amplify the effect (like in GAPS)
30 Comments
Cephalon Sithalo  [author] 30 Sep, 2022 @ 4:58pm 
New version out Resource Traits 3.5

Ive tweaked the stats a lil so they are less powerful than in this original mod (still a nice cushion) but by going down Organic or Synthetic Ascension you will be able to produce more than you could here.

Idk about Psionics yet. Doesnt seem fair but not everything has to be equal so might just leave it. I cant just make Psionics boost them both. Guess I could just make it boost organics but. Like I said I'll have to think about it.

Could make it so only pops that are also psionic produce the extra amount hmm...
Cephalon Sithalo  [author] 30 Sep, 2022 @ 9:07am 
Im trying to upload an updated version but its being crappy sorry...
Cephalon Sithalo  [author] 29 Sep, 2022 @ 3:10pm 
@GoddessGaming1520, Just to let you know, Ive been working on an updated version of this today. Cannot guarantee it will be out today or tomorrow or this week. But it is getting worked on for now.
Cephalon Sithalo  [author] 26 Sep, 2022 @ 10:29am 
Actually, I lost the files on these iirc. So any update is going to have to be a separate mod.

TBH the mod should still work without an update. But idr how I provided the effect, had to overwrite some kinda major looking vanilla file ngl. So while it should still work idk what changes have been made to that file especially with toxoids new breath trait.

But I will try to see about this one.
Cephalon Sithalo  [author] 25 Sep, 2022 @ 6:34pm 
I will try to see about an update tomorrow :LotusFlower:
No promises though.
GoddessGaming1520 25 Sep, 2022 @ 6:10pm 
update?
Cephalon Sithalo  [author] 15 Aug, 2022 @ 8:15am 
I'll have to check that out later. Im not sure where the files are atm and trying to update without them is usually a pain...
rich9x4 14 Aug, 2022 @ 5:59pm 
It seems to break the trait "budding"
Cephalon Sithalo  [author] 7 Nov, 2021 @ 5:48pm 
Good to know thank you very much :LotusFlower:
Embarec 29 May, 2020 @ 5:01am 
I can't seem to get this working in 2.7. Is there something wierd with my mod list/the download or did the most recent patch sadly finally break it?