Arma 3
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Combat Den: Lythium
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.692 MB
24 Jul, 2019 @ 5:13pm
28 Oct, 2020 @ 6:46pm
35 Change Notes ( view )

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Combat Den: Lythium

In 1 collection by quade
Combat Den
27 items
Description
Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

How can I play?
It's simple. A randomized mission will be selected complete with a briefing. Just play.

Features
  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server.
  • Zeus support.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support. See Combat Den Steam collection for full list.
  • Optional ACE support.
  • Optional factions from RHS, CUP, 3CB, and more. See the Wiki[github.com] for a complete list.
  • Optional Global Mobilization support.
  • Optional IFA3 support.
  • Optional ACRE and TFR radios.

Documentation
Please visit the Wiki[github.com] for more information regarding features and game play. If you have questions, this is a good place to start.

Bugs
If you find a bug, please report it! You can do this by opening an issue[github.com], or posting on this workshop page.

GitHub
The source code for this mission is available on GitHub[github.com]. Feature requests and contributions are welcome.

License
You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary[github.com] section of the wiki for a brief description of what is and is not permitted.
8 Comments
Thirith 7 Jul, 2020 @ 4:29am 
Cheers. Will be trying the mission with my group and will be posting any additional feedback we have.
quade  [author] 7 Jul, 2020 @ 3:46am 
Hi Thirith.

#1 The extraction for the ambush mission is triggered by elapsed time, 18-20 minutes. Though I have considered including enemy kill count as well to incentivize engaging the enemy.

#2 If you are playing a night mission with a faction that doesn't have NVGs you are supposed to have a full moon to give some light. I've noticed that some terrains very in terms of how bright the moon is however. Otherwise playing a night mission with one of these factions will be more difficult.
Thirith 6 Jul, 2020 @ 10:58pm 
These are shaping up nicely! Two quick questions:

1) What are the conditions for a ambush type mission to progress? I spent a fair amount of time just running around the map yesterday trying to trigger the exfiltration message, but nothing happened. Is it just a set amount of time or is it something else?

2) I've had a nighttime mission generated for me, but the units I got didn't have access to NVG. Granted, it wasn't *completely* dark and we had lights attached to our rifles, but it still meant that the mission was disproportionally difficult. Is this something the mission looks out for, to make sure that you're not put in complete darkness if you're playing militia types or similar? Or should we simply wade in, lights switched on, knowing that we're visible from miles away?
Stevo 4 Mar, 2020 @ 12:30pm 
Thanks,looks good,ill give it a try tomorrow👍
quade  [author] 10 Aug, 2019 @ 4:34pm 
Fair enough.
Liberty_Valance 10 Aug, 2019 @ 1:25pm 
I do not like the map and the scenario is nothing new or exciting, sorry
quade  [author] 9 Aug, 2019 @ 9:38pm 
Could you be more specific?
Liberty_Valance 9 Aug, 2019 @ 8:14am 
ugly settings, boring