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Hurn the Huntsman
   
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933.797 KB
24 Jul, 2019 @ 6:34pm
31 Jul, 2019 @ 4:01am
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Hurn the Huntsman

In 1 collection by Tumor
Storm's Select Mods
75 items
Description
Introducing a new bounty to hunt at mid levels, Hurn the Huntsmen.

A shek who, for reasons only speculated about, has begun hunting men and beasts across the Spider Plains. He's a master marksman and skilled swordsman.

If that was all he would have been killed by caravan guards long ago. The Huntsman commands the loyalty of a large pack of bonedogs, and is said to even have such a strong connection with the beasts that the wild ones will not attack him.

Hurn can be found in a ruined Shek outpost in the Spider Plains. Naturally, as a hunter he doesn't stay still for long, but patrols the area surrounding his lair.

Those who take him down will also get his unique Edgewalker quality weapons; A Ranger called Heartseeker and a katana named Ghostly Carver. Both are better than their standard counterparts and are especially useful against animals, humans, and Shek.

NOTICE: There is now a compatibility mod with Reactive World so merge the world states for the Berserker Village. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1820765981
12 Comments
andrewdo831 31 Jan, 2024 @ 7:48pm 
Yeah no idea why but i tested my mod list and this was the only one causing the issue.
Tumor  [author] 30 Jan, 2024 @ 7:55pm 
That's odd, because this mod has no references to Squin at all.
andrewdo831 28 Jan, 2024 @ 9:19pm 
just a warning for visitors but if you have the cities rebalanced mod for Shek territories then this WILL break it. went to Squin and the police tower in the middlle was back to near the gate. with my nonexistent code knowledge i think it's because both mod affect the Berserker Village
Tumor  [author] 31 Jul, 2022 @ 5:58pm 
Thanks! I'll get that fixed soon.
KoalaLumpur 31 Jul, 2022 @ 5:46pm 
Just a quick typo notice: the bounty poster describes him as 'Hurn the Huntsmen' rather than 'Hurn the Huntsman' (I think twice).
Tumor  [author] 30 May, 2021 @ 4:42pm 
Thanks for the heads up! I certainly don't want my mods doing weird shit.
Kafkatrap 30 May, 2021 @ 3:38pm 
No idea, i checked what mod the building was linked to using Shift F12 and it said it was this mod, when i disabled it the building straightened out according to the architecture mod... Anyways just wanted to let you know :)
Tumor  [author] 30 May, 2021 @ 3:05pm 
I don't know how that could be, but I guess I can see if I have a dirty reference to Squin somehow?
Kafkatrap 29 May, 2021 @ 10:24pm 
This somehow messed with the Architecture mod (for fixing leaning towers and ugly walls) and the big guardtower in Squin was somehow tied to this mod so it wouldn't straighten up...
Tumor  [author] 31 Jan, 2020 @ 10:21am 
No, he doesn't have a dialogue package assigned. Maybe i'll do something about that. I wanted to expand this mod with some dialogue/backstory anyway.