Divinity: Original Sin 2

Divinity: Original Sin 2

30 ratings
No Talent Combo Restrictions
   
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Type: Add-on
Game Mode: Story
Tags: Skills
File Size
Posted
1.112 KB
24 Jul, 2019 @ 9:47pm
1 Change Note ( view )

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No Talent Combo Restrictions

Description
Removes talent combo restrictions.

Allows for talent combinations such as Executioner and The Pawn.
11 Comments
kmcsjr 7 Jan, 2023 @ 6:31am 
Anyone considering this. It does work as part of my overly long mod list
Terror13 14 Sep, 2021 @ 12:11am 
nah it doesn't, unlucky.
Terror13 13 Sep, 2021 @ 11:57pm 
Does thsi work with the new gift bag talents?
Alex 1 Jan, 2021 @ 9:48am 
@Hymmnos I'm only interested in it using it for Executioner and The Pawn, is their a patch inc and if not and if not am I all good if I just want to use it for that nice action economy?
Orval Kenta 28 May, 2020 @ 5:19am 
Will there be a fix soon? Since some skills did get back their restriction like Glass Cannon and Lone Wolf
Nyx (She/Her) 24 Mar, 2020 @ 5:18pm 
The prior statements are especially problematic for some gameplay situations, for example: when you're fighting the scarecrow in act 2 with glass cannon + lone wolf, you're permanently terrified. if you had them on prior, you CANNOT remove them for that fight.
Nyx (She/Her) 24 Mar, 2020 @ 5:16pm 
Not just those but the new traits are also 100% unaffected.
TumT 3 Feb, 2020 @ 2:51pm 
It seems that with the Gift Bag 4, this mod will run into issues with glass cannon and lone wolf
Nyx (She/Her) 27 Jan, 2020 @ 3:49pm 
Note: Combo restrictions still apply at magic mirrors. I cant take Glass Cannon off if I have Lone Wolf too....
Nyx (She/Her) 24 Jan, 2020 @ 6:57pm 
@Spazz it removes the restrictions on talents. example: you can now be a lone wolf & glass cannon at once. 10 AP per turn.