A Hat in Time

A Hat in Time

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Posted
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295.417 MB
25 Jul, 2019 @ 3:13pm
1 Aug, 2019 @ 2:38pm
4 Change Notes ( view )

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Description
Hatkid was tasked by a mysterious man to kill an elusive child with blue facepaint. Little does she know, It's going to be harder than she first thaught...


This mod was made for #TimmyDay2 feauturing voicelines from SomeGuy#4083 and DanielCNR#8452


Songs used in this mod;

Miami Nights 1984 - Accelerated: https://youtu.be/rDBbaGCCIhk?list=PLPEQFbIGgWZk0ASaXqJm0OYHdieaISeP7


Sono Chi No Sadame / Eurobeat Remix - TurboAutism: https://youtu.be/JXjuDwBKZ6g


Sweden - C418: https://youtu.be/aBkTkxKDduc


Splatoon 2: Octo Expansion - #8 regret (8-ball Theme) [Lofi / Chill Remix] - Qumu: https://youtu.be/Gca1npz_v9w
25 Comments
SuperInkLink 20 Mar, 2024 @ 6:47pm 
Peak cinema.
pushie 27 Sep, 2022 @ 12:05am 
おまえはもう死んでいる
angelo12mx 22 Aug, 2021 @ 3:04am 
where is timmy's very own documentary??
angelo12mx 21 Aug, 2021 @ 7:07pm 
L project, that must be a joke XD
RailKill 6 Aug, 2021 @ 8:03am 
it's cool and awesome but the puzzles and platforming are extremely unfun to play, might as well play Cat Mario if i want to do the same shit over and over again
NanoPi 26 Nov, 2020 @ 2:52am 
purple skydome and science owl in 8-ball reminds me of jazztronauts(gamemode)
choco 18 Apr, 2020 @ 3:37pm 
make a second one of these
choco 18 Apr, 2020 @ 3:36pm 
oh my you left me speechless
Bonicle  [author] 7 Dec, 2019 @ 4:03am 
lol thats the secret hall map i put into the mod, its not the main gameplay so im not gonna change it just for the challenge road (which its not gonna get into since you have infinite health)
Fabian_M1 6 Dec, 2019 @ 9:10pm 
For the challenge road, I would suggest you take out the small buzzsaws attached to the bouncy balls. The small buzzsaws unfortunately have a hitbox much bigger than they appear so while landing on the bouncy balls accurately you would still get hit by the buzzsaws, unless you gain enough height (sometimes I bounced and got hit simultaneously). If you want the player to achieve maximum height just bring up the bouncy balls higher. The buzzsaws on bouncy balls make it unnecessarily more difficult.

Also, maybe place tiny platforms here and there for the player to stand on to look around on what platforms are ahead. It sucks when I was on falling platforms and couldn't figure out where to go next. I know the camera badge is useful for this but it has a limit to how much it can zoom.