Stellaris

Stellaris

61 ratings
Lovecraftian Names
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.669 KB
25 Jul, 2019 @ 7:04pm
25 Jul, 2019 @ 7:11pm
3 Change Notes ( view )

Subscribe to download
Lovecraftian Names

Description
Made a little Lovecraft style name list. List is NSC Compatible with the new ship classes given names of Lovecrafts and some of his fellow authors from the same time period and style. Everything is from the lore. This has inspired me to work on some new anomalies and situations. Maybe even some digs and relics
14 Comments
colorlessness 9 Jun, 2023 @ 4:50pm 
Updated this for 3.8: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987116637

All names are the same, just fixed sequential naming for the newer format.
nekollx 2 Aug, 2019 @ 11:03am 
thanks
SharkNFur  [author] 1 Aug, 2019 @ 7:26pm 
Not at all, feel free to.
nekollx 1 Aug, 2019 @ 3:54pm 
working on a compilation species mod, you ind if i include your set in that pack? Credit included of course
johnniska 30 Jul, 2019 @ 6:37pm 
can some one bring back the Lovecraft ships mod or have love craft end game crisis
ajacksonian 30 Jul, 2019 @ 5:44pm 
@GameOverMan I like that idea, though we don't have a real slaver-hive mind thing (save for mods, of course). The Mi-Go tended to act as brain thieves (although there were also willing victims) but without that mechanic the next best thing was a non-hive mind fungoid species...no brain stealing but the fun of being friendly...really friendly...far too friendly...despotic slavers worked well enough. Those grumpy xenophobes! They didn't want to make friends...but doesn't everyone want to join the Fungal Spread? Don't mind our gene modding of you...we do it to ourselves! And welcome the Worm who was Lonely!! Can't have a lonely species out there...just...unthinkable...
SharkNFur  [author] 30 Jul, 2019 @ 5:35pm 
@ajacksonian, I'm actually working on a new ideology so as to make a particular species spread that way which i would guess could be worked into the idea of the fungi take over. Basically it would be like a hive mine that would gain traits as its gains pops. so the more pops you would control especially of other species would help both your spread speed and your overall advancement
ajacksonian 30 Jul, 2019 @ 4:33pm 
I've played a few times as the Fungal Spread as the fungi from Yuggoth with whatever random star system I can get with an autocratic system (Growth is in charge and Spore is the one ready to take over). Love fielding Yog-Sothoth and Azathoth class Titans! The name list for fungi leave something to be desired, and there is no brain stealing mechanic to allow the Fungal Spread to get a tech boost from capturing individuals from other species. Xenophilic fungus always comes across as 'Despotic Slavers' while we really just want others to embrace the Fungal Spread! The Fungal Spread wants to be friends with everyone, even YOU pure xenophobe Fallen Empires! You need the Fungal Spread the most!
SharkNFur  [author] 30 Jul, 2019 @ 11:19am 
So, I'm currently working on a few new things to go along with this. currently I have three new relics. All of which have a unique system of events to get including discovering new systems, anomalies, special projects and dig sites. Hopefully I can get his finished within the week and ready for testing.
Sheed 28 Jul, 2019 @ 10:32pm 
This is awesome, thank you!