Total War: ATTILA

Total War: ATTILA

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A Garrison Bug Fix for Conquered Towns of Different Culture
   
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Tags: mod, Overhaul
File Size
Posted
Updated
172.739 KB
26 Jul, 2019 @ 9:46pm
5 Jan, 2022 @ 7:15am
4 Change Notes ( view )

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A Garrison Bug Fix for Conquered Towns of Different Culture

In 1 collection by Anisvara
642 Dark Ages - Included Mods
8 items
Description
- Now every (!) faction can recruit their basic City/Town Units
- You get the number of Onager Bastions the Conquered Town has basically
- Fair Garrison: Level 1> 2 units, Level2> 3 units, Level3> 4 units, Level4> 5 units
- The Mod is also working for AI

Please take a look at your subscribed mods you use and give all of them a "Thumbs Up"!

This mod is integrated in a the Unofficial Attila Community Patch but there you don´t get the benefits of the 1+ Garrison Unit and the Onager Bastions.

Now this mod is compatible to Community Patch. You can play it additional, load order does not matter!

This Mod is made for Vanilla and all DLCs [not AoC (but no collision)] and corrects garrison units and recruitment possibilities in conquered cities & towns when the culture is different. However, I added the forgotten units and corrected that the Celts got 1 unit to much in level 3 & 4 while for example the Alans, Slaves and Garamantians had absolutely nothing. The basic garrison unit for the romans is Cohort (and upgrades) and not the recruitable spear units.

Attention: The crazy starting display problems (garrison) for some migrants have nothing to do with the mod. This changes automatically after action.

Savegame compatible!

Should be compatible with all mods and working for all languages. If something is missing or wrong please write a comment!

Have Fun!
5 Comments
Anisvara  [author] 16 Jan, 2024 @ 1:32pm 
@song - no it is not. It is made for vanilla only and you can use it for modmaps using the Vanilla garrison units.
song 16 Jan, 2024 @ 4:15am 
Is it compatible with 1212 MK mod?
Björn 30 Apr, 2022 @ 8:57pm 
Good job, thank you :steamthumbsup:
Anisvara  [author] 27 Jul, 2019 @ 11:00pm 
No, this mod corrects the (town & city garrison) foults if you conquer towns and cities of a different culture. And you have the recruitment unlock for your basic levy unit (in the conquered town or city) now for all factions. For the garrison units there is no recruitment option in the game. They are set in the database.
Andrew_Ghrandt 27 Jul, 2019 @ 12:55pm 
So, with this mod, we can recruit units for Garrison ???!