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I tried many things in the class file, but it just doesnt work :(
E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
But on the bright side, you basically gave me an "Endless Legend Modding 101" course, so it'll be very helpful... just not in the way you expected. :)
I think I'll go with the quick & dirty option for now (if I can stop playing "Endless Wiki" long enough to finish my vanilla game) and consider a custom mod once I'm seriously into EL modding.
Thank you very much!
PS: I have a sneaking suspicion that you made your mod exactly 10 techs just so you could use that thumbnail image without giving the poor girl a Fallout-esque mutation... but I've been wrong before. I also have an active imagination. x)
First, go to Documents\Endless Legend\Community (if you don't have \Community create it!), create a new folder and copy everything, except maybe PublishedFile.ld from steamapps\workshop\content\289130\1817837701 to it.
In TenTechsPerEra.xml: change <Title> and anything you want, except <Plugins>. Most importanly: find a cute preview image ;) You can rename .xml too. There are two files listed in <Plugins>, where the actual changes made.
I left my calculations for total science needed for the victory in Tech cost calculation.txt, you can check it out :)
If you interested in playing online with your mod, you either make sure everyone has it in their Documents\Endless Legend\Community or you can copy it in Documents\Endless Legend\User Generated Content launch the game with --enablemoddingtools and upload it! Then, you can set visibility of your mod in steam to friends-only or hidden, if you wish to hide your masterpiece from public eyes :D
Hope that helps ^_^
i.e. Can I use ELCP + Ten Techs per Era + Fifteen Techs per Era without problem? If yes, what should the load order be?
I'm asking because I'm interested in your science requirement changes, but would like more flexibility with the exact tech requirement.
Alternatively, is there something easy like a single value in an xml file I could quickly change and be done with it (so I don't need more than just your mod)? Sorry, I have no idea how EL modding works... yet.
TL;DR To win via science in Endless Legend, you have to consciously play suboptimally. I won't spend time on balancing game victory condition, that is already unachievable in base game.