Age of Empires II (2013)

Age of Empires II (2013)

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The Seleucid War
   
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1.076 MB
30 Jul, 2019 @ 6:18pm
19 Oct, 2019 @ 3:30pm
31 Change Notes ( view )

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The Seleucid War

In 1 collection by oniricul
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Description
---Map created by andi and Athor---

The Punic Wars concluded who was the master of the Mediterranean. The new master, Rome, has skillful commanders and military staff and is now looking to expand itself further East, but in the East lies a great commander and leader, Antiochus III the Great, he had rebuilt the falling Seleucid Empire and solidified his rule on everyone who dared challenge him. But the Romans firstly had to make sure Greece will be on their side, and so when Pergamun and Rhodos came to ask for aid in the following Macedonian-Seleucid campaign against Egypt, the Romans joined, after a quick victory against the Macedonians at the battle of Cynoscephalae they got ever so closer to war with the Seleucids who had taken the Levant. Hannibal, the defeated Carthiginian general fled to the Seleucid court hoping to get his revenge on the Romans, who had pushed him out of Carthago. The war is close, who will be the victor and stand upon the East?

Player 1 - Blue - Rhodos
Player 2 - Red - Rome
Player 3 - Green - Armenia
Player 4 - Yellow - Pergamun
Player 5 - Teal - Egypt
Player 6 - Purple - Macedon
Player 7 - Grey - Seleucid Empire
Player 8 - Orange - Galatia

Completing the Victory Conditions will result in an instant win.       

Civs : P1 - Portuguese /// P2 - Italians /// P3 - Byzantines /// P4 - Teutons /// P5 - Saracens /// P6 - Franks /// P7 - Persians /// P8 - Celts.
Not playing with the afore mentioned civilizations will lead to problems with the scenario.
Gunpowder Units and Buildings disabled.
Castles and Castle Units are disabled.
Imperial Age is disabled.


To play this map you need to use this Dataset: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1820469519
Not using this Dataset will mess with the map.

P1 - Rhodos - Blue
- You are force allied to Red for the first 45 minutes.
- You should stay allied with the other Roman allies: Yellow and Purple to stop the Romans later on.
- You start with enough Gold to instantly buy Knossos, giving you access to Cretan Archers.
- You can use the fact that Red is at war with Grey to grab off some land.
- Important Characters: Eudamus.
- Special Bonuses: 15% faster Lumberjacks.
                               +1 Ship Attack.
- View Units in Instructions and Victory Conditions in Scouts.

P2 - Rome - Red
- You are force allied to Yellow and Blue for the first 45 minutes and to Purple for 1hour.
- You should use this alliance to destroy the Seleucids.
- You get a constant stream of Legionaries each 15 minutes.
- You can use the Auxiliary System to get more units on the frontline.
- You can ask Green and Teal for help, but remember Teal and Grey are force allied for 45 minutes.
- Important Characters: Scipio Asiaticus and Scipio Africanus.
- Special Bonuses: 50% Cheaper Town Centers and Outposts.
                               15% faster Traintime for all Units.
- View Units in Instructions and Victory Conditions in Scouts.

P3 - Armenia - Green
- You are neutral with everyone at the start.
- Your first targets should be Orange or Grey, who are both at war with Rome and its allies.
- Your lands are protected by the geography, so use this as a defensive tool but also aggressive one.
- You should beware of the Parthian Invasion (Read P7 section to know how it works).
- Important Characters: Artaxias I.
- Special Bonuses: +10 HP Pikeman
                               15% Cheaper Stone Walls, Towers, Buildings and Gates.
                               15% faster Stone Miners.
- View Units in Instructions and Victory Conditions in Scouts.

P4 - Pergamun - Yellow
- You are allied to Blue, Red and Purple at the start.
- You are force enemied to Orange and should look forward to helping Red against Grey.
- You start off small but with allies, use your allies to your benefit.
- You should beware of Rome later on.
- Important Characters: Eumenes II, Attalus II.
- Special Bonuses: +1 melee armor to Infantry and +15 HP.
                               30% Stronger Walls, Gates, Towers and Buildings.
- View Units in Instructions and Victory Conditions in Scouts.

P5 - Ptolemaic Egypt - Teal
- You are neutral with everyone at the start.
- You are force allied with Grey for 45 minutes, use the time to build up and then attack him.
- While the peace between you and Grey is still going, you can conquer Blue.
- You should beware of the Parthian Invasion (Read P7 section to know how it works).
- Important Characters: Ptolemy V.
- Special Bonuses: +1 attack to Chariots and Slingers.
                               50% Cheaper Economy Buildings (Mills, Lumber Camps, etc.)
                               15% faster Stone Miners.
- View Units in Instructions and Victory Conditions in Scouts.

P6 - Macedon - Purple
- You are allied to Red, Blue and Yellow at the start.
- You are force allied with Red for 1hour.
- You have access to the "Thracian Treaty" which will give you all of P7's cities in Thracia but also make you unable to attack him for 1hour.
- You should beware of Rome after the Seleucids are done with.
- Stay allied with Yellow and Blue so you can eliminate Rome.
- Important Characters: Phlilip V.
- Special Bonuses: +1 Cavalry Attack.
                               15% Workrate for Farmers.
- View Units in Instructions and Victory Conditions in Scouts.

P7 - Seleucid Empire - Grey
- You are at war with Red, allied to Teal for 45 minutes
- You should remain allied to Orange and convince Green to not attack you.
- You need to protect Persepolis to get Satrapic Units, this is where Green can ruin your game.
- After 45 minutes, pay attention to Teal, who might want to attack you.
- Get Hannibal to Antioch to get a choice and Polyxenidas.
- You can make use of the Mercenary Bands if you can gather the gold.
- If everything fails just activate the Parthian Invasion that can happen after 1:30:00 by:
*Losing Antiochus
*Losing Antioch
- Triggering the Parthian Invasion will delete all of your existing Units.
- Important Characters: Antiochus III, Polyxenidas, Hannibal, Arsaces II.
- Special Bonuses: 15% Cheaper Gold Units.
                               20% Cheaper Villagers.
- View Units in Instructions and Victory Conditions in Scouts.

P8 - Galatia - Orange
- You are at war with Yellow but neutral to everyone else.
- You have a potential ally in Grey, who will be at war with Red and thus Yellow.
- You have the best infantry, use it wisely.
- You should beware of Green who needs some of your cities to win.
- You can buy Sinope.
- Important Characters: Orgiagon.
- Special Bonuses: +1 Armor to Infantry.
                               20% faster Attack Rate for Infantry
- View Units in Instructions and Victory Conditions in Scouts.         
22 Comments
Cihangir Akkurt 8 Feb, 2020 @ 11:22am 
I destroyed every building Romans have as Macedon, yet they dont get defeated and keep spawning non stop legioneries. Like not even in 15 minutes or anything, there is a constant red stream out of the spawner.
oniricul  [author] 18 Aug, 2019 @ 2:06pm 
Fixed
mrk_ck 18 Aug, 2019 @ 6:45am 
seems to be an issue with the roman ship spawn. only 1 appeared at the start of the game then that was it...
oniricul  [author] 6 Aug, 2019 @ 12:34pm 
v1.16:

- Gave an Allied Victory to P1 P2 P4 P6.
- Removed some of the conditions of victory for P2.
oniricul  [author] 4 Aug, 2019 @ 3:50pm 
v1.14:

-Gave the Romans a tribute and a Ship Spawn.
-Gave Blue more wood to start with.
oniricul  [author] 4 Aug, 2019 @ 6:52am 
v1.13:

- Changed around some Victory Conditions.
- Gave the Parthian Invasion an overhaul with a horde and settled mode and also an army spawn.
- Removed Onager and Guard Tower tech.
oniricul  [author] 3 Aug, 2019 @ 2:45pm 
yes, a band can be hired only by 1 player at a time
mrk_ck 3 Aug, 2019 @ 2:42pm 
ah ok that makes sense then. so the band has to be fully recruited, i.e. 50 units on the map, and then killed, for another player to use it?
oniricul  [author] 3 Aug, 2019 @ 2:06pm 
yes, the band will spawn until there are 50 units ( 25 camel archer, 25 eastern swords) same for the others, but once bought, all of the units must be killed to recruit it again and it can only be present on the map for 1 player.
mrk_ck 3 Aug, 2019 @ 1:17pm 
the mercenary bands have played up in my game. only used the one in arabia but theres no timer on the spawn so even if you kill the enemy unit on it, the band just keeps spawning non stop (if that makes any sense...). other than that its an amazing map. keep it up!