Space Engineers

Space Engineers

107 ratings
SpaceX Falcon 9 (block 5)
   
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Type: Blueprint
File Size
Posted
Updated
3.349 MB
31 Jul, 2019 @ 4:55am
26 Apr, 2020 @ 10:11am
3 Change Notes ( view )

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SpaceX Falcon 9 (block 5)

In 1 collection by OctoBooze
Octo's 1:1 replica spacecraft
10 items
Description
Falcon 9 Block 5 (Full Thrust v1.2)
Faithful 1:1 scale functioning replica of the latest model of the SpaceX Falcon 9 rocket most commonly known for its landing capabilities.
This model is capable of recreating a satellite launch to orbit with correct staging, and most importantly... IT AUTOMATICALLY LANDS! :D

HOX!! Due to something wrong with Autopilot function, the first stage refuses to fly to coordinates. For this reason the Stage 1 will perform the autoland near the launchsite instead of pre-specified site.

To use:

Build your payload in the fairing.
Launch by triggering "Timer LAUNCH TRIGGER"

Everything else is fully automatic and should work in survival and on every planet! If you're in just for the show aim at the booster and ctrl+z to fly with the booster when you trigger it.
I must urge you to not touch any groups or settings anywhere else cause it's "brains" are held together by duct tape and copious amounts of workarounds to counter SE bulls...


Uses scripts:
Altitude Trigger by Isy
Automatic Drop Pod by Whiplash
Other credits:
Skybox is Space just got real by Dr. Novikov
Original design/idea for the landing pad used in screenshots by The Star Core

Known issues:
Satellites still have trace amounts of velocity... nothing I can do about it. Recommend putting RCS just to be sure. Clamshells can be a pain to open and close so if at all possible, either paste or build inside the fairing.

PCU:10500
Blocks: 4500

Hope you enjoy!
42 Comments
that guy 4 Dec, 2023 @ 4:52am 
i hope no dlc
A_C8D3N 27 Jan, 2021 @ 9:03am 
Holy Crap this thing is incredible!
Ollie 20 Jan, 2021 @ 1:05am 
if you could add an engine shutdown for stage 1 after it lands that would be cool. Also maybe put 3 of these together and make the heavy?
ronon_dex 26 Oct, 2020 @ 1:46pm 
for anybody wondering how to fix issue with the booster leaving the planet and not landing,thats the fix
ronon_dex 26 Oct, 2020 @ 1:44pm 
if you want to change the height for decoupling,go to LaunchTrigger timer and replace programmable block "run" to "run with default argument". then inside the programmable block with "alt trigger", place '1500;TimerStageSeparation' in the argument box without quotes. (note you will need to turn on show hidden blocks to do this) after this is done,you can change the 1500 to any value to specify the height in meters you want to go up in,for smaller planets or speed modded worlds I recommend a value 10-5km,for bigger planets I would keep original value of 15km
juli0j 12 Aug, 2020 @ 5:31pm 
the landing legs arent there
juli0j 12 Aug, 2020 @ 5:28pm 
doesnt work for me?
Mekchanik 5 Jul, 2020 @ 9:18am 
ok now this is working and it's SUPER EPIC
yawnos 14 Jun, 2020 @ 9:01pm 
Would this work with an increased speed mod or would that be likely to mess up its flight path or crash the ship?
Buzza333 4 Jun, 2020 @ 8:06am 
anyone know how to refuel the rocket ?