Arma 3
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[CO 10] Deny Enemy Resupply
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
Posted
Updated
740.739 KB
29 Sep, 2013 @ 2:16pm
15 May, 2014 @ 7:51am
7 Change Notes ( view )

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[CO 10] Deny Enemy Resupply

Description
Ten man AAF team with APC destroy CSAT supplies and assets.

- Uses Virtual Ammobox System (can be disabled via parameters).
- Revive (can also be disabled or modified via parameters).

Feedback is welcome.
8 Comments
Misantti  [author] 16 Apr, 2014 @ 1:21am 
I have a vague recollection that I put it there and that I even had a reason, can't remember anymore though. I think maybe I wanted some landmark to the extraction area?
elifor 15 Apr, 2014 @ 1:54pm 
Great mission, I haven't played many using that part of Altis. One question, whats up with the house at the extraction area? It doesn't show up on map and is tilted, is it editor placed?
T-Rex 15 Apr, 2014 @ 8:07am 
cool mission, thanks
Misantti  [author] 15 Apr, 2014 @ 7:57am 
I'm kinda touched by these comments, I thought my missions were complete crap... The reason for missing ambient firefights is that I wanted to keep the missions working without major lag. My missions generally also use heavy scripting to keep the AI on the field minimum.

Our group has been mainly playing with Alive mod nowadays so haven't done that much mission making. But I think I will make some missions in the future encouraged by you.
S3TUP 15 Apr, 2014 @ 6:02am 
Nice long mission - played with CiA group.
I would generally suggest adding some air assets like planes and choppers, and some distant firefights, to add to the immersion of a mission in a war zone.
Even in the distance looping around for ambience and added realizm/immersion.
Thumbs up!
Thanks...
MavericK 14 Apr, 2014 @ 10:37am 
Very fun, long mission...we had a few stragglers hunting us at the end but we managed to finish it. Thanks!
Variable 14 Apr, 2014 @ 8:38am 
Good mission Misantti! Looking forward to playing more missions from you. Check our debriefing thread for more details about how it went:
http://ciahome.net/forum/index.php?topic=2928.msg23961#msg23961
Alwarren 14 Apr, 2014 @ 7:43am 
We played this yesterday at Comrades in Arms. A very enjoyable mission with the right number of enemies to keep things interesting without being overwhelming. It took us one and a half hours to complete but it was worth it. Looking forward to playing your other missions, keep it up :)