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Doesn't a solution like this suggest itself:
For energy - use crystals
For minerals - use stones
For food - use gases
btw thanks for the mod
To reflect the change in role the energy upkeep costs of strategic resource mines has also been increased somewhat.
All tier 2 and 3 resource buildings now require tier 2 and 3 capital buildings to be built.
Changes to habitat strategic resource deposits have been reverted to those of the base game.
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When I have some spare time I'll update the mod page with images of the changed buildings, as well as the sprites I've been working on.
(2/2)
The functionality of strategic resource mines has been changed from an extraction building to an output boosting building to better fit the recent changes to strategic resource mining.
Strategic Resource mines are now limited to one of each type per planet but can be built on any planet regardless of deposits and give regular mining jobs instead of strategic resource miner jobs, they instead give a percentage(%) bonuses to the strategic resource output of miner jobs, this will affect both regular and strategic resource miners, the bonuses are as follows. 10% at tier 1, 25% at tier 2 and 50% at tier 3.
(1/2)