Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sammaye's YnAMP Earth128x80 (Modified)
   
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Type: Mod
Mod: Scenario
File Size
Posted
Updated
17.140 MB
6 Aug, 2019 @ 7:38am
13 Aug, 2019 @ 3:15am
9 Change Notes ( view )

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Sammaye's YnAMP Earth128x80 (Modified)

Description
My own personal version of the converted Earth128x80 map. I decided to release this as a new mod since it contains a few changes.

Changes:
- Grassland across all of North African coast
- Himalayas opened up for awesome mountain battles while also expanding the mountain border of Bangladesh to protect from the Chinese on that side
- Fixed a number of natural wonders, only one is not on there now, that's because it would make for a terrible starting position for Georgia on this sized map

[06/08/2019]
- Sorted Volcano positions to be more realistic
- Added grassland to parts of Arabia and Israel/Palestine

[07/08/2019]
- Made the desert less... Dead. I add cattle and sheep to oasis tiles, this is much more like it is in real life. I also added some grassland in east Yemen and West Oman to represent a river that flows through there and provides farmland to that area. The map is too small for the river so I added three small tiles of grassland with one source of cattle
- Moved the Maori start location. Even though Maori are considered native to New Zealand they didn't actually reach there until 1200AD, as such they start further up North in the sea really

[08/08/2019]
- Reverted some of the changes I did to Arabia; I removed a row of grass tiles on the Makkan side and a single grass tile for near Basra and one from Oman, which also had a forest on it
- Added a reef to Yemen since they have some of the best reef formations in the South Red Sea, and also added an extra fish tile
- Added three more tiles of fish in and around southern Arabia to offset the desert
- Added two tiles of fish to Gulf of California and three tiles of plains to make settling a city there less pointless, on Google Earth it is desert interspersed with grassland so it makes sense; kept the mountain since it is actually there
- Fixed bug with Khmer starting in a volcano and so not spawning, moved the volcano south to better represent real life
- Added a reef and horse resource to the desert in South Africa, this should make the place a bit more lucrative for the iron and uranium resources

[09/08/2019]
- Added missing Valletta, Seoul and Mexico City starting locations to complete the city state list

[10/08/2019]
- Re-balanced a number of resources in accordance with maps I could find of their locations:
- Oil
- Aluminium
- Coal
- Uranium

I have not balanced the others since they are not really that interesting to me, it is late game resources that are of interest to me, this should make things really interesting and give civs a much better chance of forming good empires which they can use to fight each other

[10/082019]
- Moved Vilnius south by 2 tiles to Lithuania

[13/08/2019]
- Fixed Roraima not displaying
- Added a little more oil to Nigeria, they are the largest oil producer in Africa, and 6th in the world
- Removed a duplicate copy of the map from the lua, put there by the converter
- Removed outdated and unused lowlands name option
- Checked using map generator for rainfall, it works
- Moar oil in Australia because trillions of dollars worth has been found there
- Fixed how the mod is defined to stop the double map entry

Caveats:
- If you place a city state close to another or too near a civ it will spawn in a random place on the map, common culprits are: Maltan, Central European and Persian (Iraqi) city states. Sometimes whether or not a city state will work can be pot luck, I can get Akkad to sometimes work but not always. So, have a play around and see what works. This does not apply to civs, you can have Sumeria and Persia spawn on adjacent tiles just for fun
- This map has been converted a few times using the YnAMP map converter, which... Well, is Beta. If you spot map errors let me know and I will manually fix it in the lua (no joke, had to for quite a few tiles)
- Using map generator for rainfall will result in some parts of the map not yielding food and resources right, such as lower parts of Egypt where the map generator wants to remove all floodplains, it will remove and replace all features: forest, jungle and oasis tiles will be victim
- Map generator lowlands make no sense at all, make sure to use matching flatland

Note: due to a bug when using numbers in the YnAMP BitMap Converter this map is actually named "YnAMP Enormous Earth" in your maps list.

Don't ask me about name labels and stuff, I really dunno how that works or how to change it.
72 Comments
Tigranes 27 Feb, 2021 @ 5:09am 
Why did you stop updating this map?
Erudain 29 Aug, 2020 @ 12:30pm 
Hey man, great work, just want to point some civs that either start at wrong TSL or the TSL is right but the starting city is not.
- Brazil starts in the middle of the Amazonas, around where Manaus is IRL, it should start by the coast.
- Japan starts where Tokyo is IRL which is ok, but the AI will found Kyoto.
- China starts where Beijing is IRL which is ok, but the AI will found Xian.
Spoons 24 Jun, 2020 @ 3:10pm 
Will this mod be updated for New Frontier Pass Civs?
Cuso 31 May, 2020 @ 1:15am 
Hi! Could you update this mod to add the new wonders and civs?
General Dexter 24 May, 2020 @ 3:25pm 
Hi. It's a great Map. Just 2 things: I found no geothermal fissures and in my opinion it needs more fishes, specialy for small Islands in the Pacific Ocean.
Unter_Null 22 May, 2020 @ 5:04am 
game crashes every time. I play 20 civs and no city-states. Map is amazing an very fun to play, but around modern age it starts to crash and cant progress past the crash.
Cuso 22 Jan, 2020 @ 10:17am 
Hi! I just found this mod after looking everywhere for a good earth tsl map, and here it is! Now I don't know which version to use!

I like to play with mods (civs, city states and natural wonders). I'm trying to have TSL for them as well, and I'm editing the Map.xml with the coordinates. I'd like to know which wonder did you remove from Georgia and if you'd like me to give you the file once I'm done for you to update the mod? Also, do you have any idea how I could divide Italy and Sicily?
mavrick501 31 Dec, 2019 @ 1:35pm 
Very disappointed no Grand Canyon. The map does work good on it's largest scale on my system!! Good Job!! :steamhappy:
Slammin 21 Dec, 2019 @ 6:09am 
Is there currently anyway to add river flooding on maps using the YnAMP converter
Exorcius 16 Dec, 2019 @ 1:11pm 
Where is gondwana continent on this map?