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(I was one of ten original beta-testers of Crypt of the Necrodancer
Like, call it The Grave Digger and give her skills that simulate rhythm. Maybe a passive where combat skills get buffs the more consecutive hits she lands, but they are removed as soon as she misses or gets hit and she has a natural low accuracy that her support skills boosts alongside speed and dodge.
Basically she starts every fight weak, but can build momentum when her performance is flawless.