Stone Story RPG

Stone Story RPG

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Runes, Runestone Items, and Advanced Crafting [IP]
By Osmiux
As usual, here are what my guide tags mean...
[IP] = In Progress
[C] = Complete
[D] = Dropped
[O] = Outdated/Old Info

:Temporary Image:

While researching the different item recipes, I stumbled upon a problem that I think might be addressed here. Runestone Weapons. Their complexity is befuddling when you're first wading through the crafting process, as there is no tutorial. So, this will explain just a bit more, to allow you guys to tinker.
   
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Runes & What They Do
Runes are items that can be found through treasure chests or purchase within the Mushroom Shop. Runes, by itself, are rather worthless. They do paltry amounts of damage, and have sub-par effects. However, when utilized in crafting, they can turn a good weapon, into a godly weapon.

So far, I've found a total of 5 runes:
  • Aether
  • Fire
  • Ice
  • Poison
  • Vigor
And they all do different things when crafted together, but I'll go over those in the Runestone Weapons section. For now, here's what they all do respectively...

Aether Rune
Damage: 1
DPS: 0.7
Range: 18
+5 Damage against Fire foes (D).
Fire Rune
Damage: 1
DPS: 0.7
Range: 18
+5 Damage against Ice foes (D).
Ice Rune
Damage: 1
DPS: 0.7
Range: 18
+5 Damage against Poison foes (D).
Poison Rune
Damage: 1
DPS: 0.7
Range: 18
+5 Damage against Vigor foes (D).
Vigor Rune
Damage: 1
DPS: 0.7
Range: 18
+5 Damage against Aether foes (D).

Pretty crappy, right? Well, head on over to the next section to find out how to improve it and your weapons.
Runestone Items
Runestone Items are a result of mixing Runes and Stone Wands + Other Materials. In your crafting book, they simply call it a Runestone Item, but in reality there are 6 types of Runestone Items, one for each Rune type and one for Stone Items themselves. When you craft a Runestone Item, you will see a letter indicating what it does in the top left of the item box. Below is an example of an item and it's effects.


Vigor Staff (aL); Also known as a Vigor Runestone Staff (aL).

So what do the letters indicate? I actually haven't found a difference between an uppercase or a lowercase version of the item; so here it is below.
  • Aa = Armor
  • Dd = Damage
  • Ff = Fire
  • H = Healing
  • Ii = Ice (applies Chill)
  • L = Lifesteal (inaptly named); see later sections.
  • Pp = Poison (also inaptly named); see later sections.
  • U = Unmake
What Each Effect Means
Armor: Armor allows you to create a shield that generates overtime to the maximized value specified on the item. This is only applied on things with a base armor value, which includes weapons that requires a shield to be crafted; i.e. War Hammer.

Damage: Damage gives a boost to the base damage (and in turn, also increases DPS) to a specific type of enemy. This is only applied to things that do not have a base armor value.

Fire: Fire applies x damage over time (DoT), depending on the rarity/star level of your item.

Healing: x% chance to heal x amount when receiving damage. This is only applied on things with a base armor value.

Ice/Chill: Slows down the movement speed and attack speed of the enemy by a certain amount.

Lifesteal: This is inaptly named. You would think that you would heal for a % of damage dealt; as that is how it is usually defined in other games. In this game however, you do not heal for a % of damage dealt. I'm not sure if it's a bug or not. In this game, lifesteal grants you x% to heal for 1 HP on hit.

Poison: As mentioned before, this is also inaptly named. You would think that you would deal a % of max HP DoT; as that is how it is usually defined in other games. In this game however, you do not have a DoT. In this game, poison reduces your enemy's damage value per stack. Max stack varies depending on who is the user.

Unmake: Unmake is x% chance to instantly-kill your enemy. I'm not sure if it works on bosses or not, I have yet to test it out.
Advanced Crafting
So what does this all mean for you? Well... It just simply means that if you want to get a specific effect, like an Aether Sword (dU), you have to craft a certain way, otherwise you might get an Aether Sword (D).

Originally posted by Osmiux:
UPDATE: Well it seems like the first theory was disproven, and that's okay. This is why we do rigorous testing and methodology. The next thing that I could think of testing is if what DAY it is affects what is crafted, as many things change along the time change. So, for now we need to see if it changes depending on the numbered day or the weekday just as a theory.

Saturday, Aug 10; Runestone Wand Combinations
Stone Wand + Aether Rune = Aether Wand (du)
Stone Wand + Fire Rune = Fire Wand (df)
Stone Wand + Ice Rune = Ice Wand (di)
Stone Wand + Poison Rune = Poison Wand (dp)
Stone Wand + Vigor Rune = Vigor Wand (dL)

Aether Rune + Stone Wand = Aether Wand (D)
Fire Rune + Stone Wand = Fire Wand (df)
Ice Rune + Stone Wand = Ice Wand (di)
Poison Rune + Stone Wand = Poison Wand (dp)
Vigor Rune + Stone Wand = Vigor Wand (D)

Originally posted by Dave~:
i just spent an hour messing around with my system date and crafting things, i can safely say that the date DOES impact the crafting of AT LEAST runestaves.

DISCLAIMER: Remember that this is all a theory. The game is not only in early access, but also no one else has worked on the advanced crafting portion of their guides as well. It may work like this, it may not.
Other Guides!
Now that you've reached the end, you can follow any one of these links to the other guides that I've made.

Crafting Book Recipes

Potion Brewing

Runes & Advanced Crafting (You are here!)
26 Comments
SunMoonFX 30 Dec, 2023 @ 8:54pm 
As a side note, uppercase effects tend to be "you hit them, this happens" while lowercase effects tend to be "they hit you, this happens". Some effects are for each foe that appears (specifically the moment they aggro), mainly the armor effects.

I did some looking into the whole thing myself, if you'd like I can toss you a Google Doc with everything I've written down (including what items can get what effects).
weirdee 7 Mar, 2020 @ 9:53pm 
The order of the items also matters. You might get a different result from item X being in the first slot and item Y in the second, as opposed to item Y being in the first slot and item X being in the second.
weirdee 7 Mar, 2020 @ 9:44pm 
In some cases, the uppercase effect and lowercase effect isn't merely a major or minor effect, but instead changes the way the effect manifests. For instance, the Unmake effect either works as a chance to unmake foes when striking them (U) or a chance to unmake foes when they strike you (u).
weirdee 7 Mar, 2020 @ 9:33pm 
Yeah, I can confirm that the effect changes based on which combination of items was used to create the finished product. That's why the recipe book actually records all the different ways, because some of those ways will produce a different combination of effects. Thankfully, they're consistent.

As for the difference between uppercase and lowercase, uppercase indicates a major version of the effect, and lowercase is a minor version of the effect. Uppercase tends to be way better than the lowercase version, but sometimes a minor effect is still enough of an effect to matter in some cases (such as minor armor buff versus enemies that are weak and tend to spawn in large groups that are easy to kill with splash damage). Other times, it's just not worth splitting it into two lesser effects.
Grey Cat 20 Nov, 2019 @ 11:45pm 
and then you fuse that runestone wnad with the weapon or armor.
Grey Cat 20 Nov, 2019 @ 11:42pm 
aren't the effects decided on wether you put the runestone or wand on the right or the left when fusing them ?
That's what I have seen at least.
@Dave~
Lyneralia 20 Oct, 2019 @ 9:18am 
a large problem with figuring this out is that the main mechanic behind all of this is supposed to be locked to the final stone. just a heads up.
Lyneralia 20 Oct, 2019 @ 9:01am 
a sword will never gain an A or a rune effect, for example, limiting it's potential rune effects.
Lyneralia 20 Oct, 2019 @ 9:00am 
wands seem to only have 2 states depending on their rune, same with swords, and shields. haven't tested hammers or bigswords yet.
Lyneralia 20 Oct, 2019 @ 8:59am 
i can confirm that even following the exact same steps with a staff, I've been getting different results seemingly at random.