Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The challenge itself is also heavily reliant on making jumps that you can't quite see all that well because of the game's camera. It's a lot of trial and error, which isn't bad on its own, but having to wrestle with the camera to make every single jump doesn't make for a great experience.
The atmosphere and music are nice! Although I was sort of taken out of it by the moon portion at the very end. It went from looking pretty and crisp to looking like I was walking on a muddy N64 texture enclosed in a dome. Overall, the level is fine. Could use more checkpoints.
Other than the negatives, the level was at least very beautiful and the music was a good choice as it is very fitting. I see some mod levels that have really questionably placed music, lol. I quite like the low gravity and that made going through the first part of the level very fun, even though I couldn't run.