A Hat in Time

A Hat in Time

104 ratings
Cosmic Distance
   
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Level Type: Time Rift
Availability: Available Instantly
File Size
Posted
Updated
80.135 MB
10 Aug, 2019 @ 6:30pm
11 Aug, 2019 @ 11:12am
2 Change Notes ( view )

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Cosmic Distance

Description
An echo of it's former self, this rift was left alone, abandoned many years ago. Only recently has it been picked up by Hat Kids ship radar. Is it worth trying to fix? Or better off left broken...


An atmospheric map focused on pure platforming. No enemies, no badges, no hats. Requires good knowledge of the games mechanics.


This level was made in about 1 week to test my level making skills.
28 Comments
CatCube  [author] 27 Oct, 2020 @ 10:09am 
Thank you for the comment! i'm glad the level was at least somewhat enjoyable. I agree with most of what your saying here and I wish I could change some of it, but sadly I lost the level on a hard drive when it died so i'll never be able to update it. I am trying to make some of the jumps I used in this level in another level I'm making flow better then they did here, so I hope that it turns out better then the jumps here. Again, thank you for the comment and have a nice day :SWHHeart:
Teruko 27 Oct, 2020 @ 5:40am 
While I didn't find this level infuriating, the challenge is definitely not that fun. Rewriting the rules of the game and making every wall unable to be stood upon is putting an arbitrary limit on the player's options so that they can only play the level the exact way you want them to, which is bad level design in my opinion.
The challenge itself is also heavily reliant on making jumps that you can't quite see all that well because of the game's camera. It's a lot of trial and error, which isn't bad on its own, but having to wrestle with the camera to make every single jump doesn't make for a great experience.
The atmosphere and music are nice! Although I was sort of taken out of it by the moon portion at the very end. It went from looking pretty and crisp to looking like I was walking on a muddy N64 texture enclosed in a dome. Overall, the level is fine. Could use more checkpoints.
夜長月ようへい 1 May, 2020 @ 8:00pm 
please check points more
CatCube  [author] 26 Mar, 2020 @ 5:18pm 
I made it so you couldn't stand on the walls so you couldn't skip parts of the level, and i don't think you could ever grab the ledges on the falling platforms, but i might be wrong. And also, i don't have any trouble beating this level, so i didn't think i needed to make it any easier. And finally, I think this level is quite good for being made in a week. Thank you for your comment though! I'll keep this stuff in mind with my other levels!
The Mustachioed Fish 26 Mar, 2020 @ 3:17pm 
I think you might have overdone the challenge a bit. There's also one wall with a bug that prevents you from standing on it. Also there's an issue with the falling platforms where Hat Kid can't grab their ledges. In the future, if you have trouble beating your own level, it may be that you made it too hard, as opposed to you just not being very good. Also in the future, please never spend a week or less on a level ever again.
Solgryn 7 Feb, 2020 @ 3:37am 
I really love this map. Many people say this is hard but in reality, this only requires same technique which demands some good timing. Maybe i like challenging maps, however, I want to say that this atmosphere and appropriate music makes me relaxing and calm. The only downside is like I said before, this map has repetitive techniques and deployment. Otherwise, this is pretty good map.
Some kids on the street 25 Dec, 2019 @ 8:38pm 
This level is way too hard...maybe more checkpoints...?
DJNumbNards 3 Oct, 2019 @ 12:43am 
God dang- this level is way too difficult. I LOOOVE a challenge and really tough levels- I adore even a little bit of some bullshit here and there to spice things up, but there's a difference between a challenging level and something far too difficult. It just winds up being aggravating and puts me in a bad mood :( Hopefully next time there will be more room for error and more room for freedom. Less tight directions.

Other than the negatives, the level was at least very beautiful and the music was a good choice as it is very fitting. I see some mod levels that have really questionably placed music, lol. I quite like the low gravity and that made going through the first part of the level very fun, even though I couldn't run. :mafia:
Vanity Ambrose 18 Sep, 2019 @ 6:30am 
This level was difficult, but no rage inducing since i was always learning. It's well made and i love how it looks, gonna have to use this to practice every now and then. :pon:
local guy 8 Sep, 2019 @ 8:37am 
This level is satan