Monaco
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License to Kill
   
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Mission Type: Heist
File Size
Posted
Updated
28.468 KB
14 Aug, 2019 @ 11:38pm
16 Sep, 2019 @ 12:09pm
23 Change Notes ( view )

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License to Kill

In 1 collection by (-TN-) cyanidE
Custom Levels for Monaco: What's yours is mine
8 items
Description
6 Comments
(-TN-) cyanidE  [author] 7 Sep, 2019 @ 9:07pm 
Welcome to another level at the Reignstorm Training Facility. This level is a rework of the original with an emphasis on speed and smooth game play. Enjoy!
(-TN-) cyanidE  [author] 7 Sep, 2019 @ 12:54am 
I feel pretty good about the map. Not gonna change things that are broken. Or unless requested. Feel free to request a change. Thanks, cyanidE
(-TN-) cyanidE  [author] 5 Sep, 2019 @ 11:28am 
Thanks. I'll have some time soon to make some changes and will look into you suggestions.
P0rtal Gunn3r 5 Sep, 2019 @ 7:18am 
You should remove the walls on the vent entrances. You can then remove the arrows pointing into the direction to enter. Related to that, I don't see a need to include arrows on secret passage entrances, but that's more of a personal preference. It would be good to decrease the amount of light in the barracks, since it can get a bit hard to see the pads.

If you are focused on making it better for speedrunning, then you shouldn't have coins on random patrols (at least I'm guessing those are random patrols).
(-TN-) cyanidE  [author] 4 Sep, 2019 @ 9:22am 
Thanks P0rtal Gunn3r. I had forgot to restrict access to the level when I uploaded it. So yeah, it's not quite ready. I'll look at the turret when I get a chance and try to determine if there are any other mistakes. I'm still in the process of fine tuning some things and may change so other items as well. Any suggestions for the level? My intent was to make the level faster and better for speed running. So far I've been deleting randomly place loot and I've changed most turrets to shotguns to prevent players from simply running through and taking minimal damage.
P0rtal Gunn3r 3 Sep, 2019 @ 2:13pm 
You have a turret in a wall on the bottom left of the starting floor. This prevents it from actually hitting the players.(Probably best to take a quick look through the level, since I may have missed some.)