Arma 3
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Multiplayer Save and Load - Alpha v0.1
   
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Data Type: Mod
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投稿日
145.374 KB
2019年8月16日 0時50分
1 項目の変更履歴 ( 表示 )

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Multiplayer Save and Load - Alpha v0.1

解説
Saves a multiplayer mission in progress to be reloaded later.

Reloads units, gear, vehicles, weather/mission details, waypoints, tasks, buildings, markers, triggers, player slots, etc...

V1.0 here

For best results when loading, start the original mission, then load your progress with the UI.

Load currently only works at most once per mission, and interactions with scripted missions are untested.

Re-choosing your mission from the server list should allow you to reload multiple times.

Framework to load a saved mission after any other.

Use this code if the action is removed by your gamemode:
player addAction ["<t color='#FF5500'>Multiplayer Save/Load</t>",{createdialog "MSLDialog";},[],-999,false,true,"","isServer or serverCommandAvailable ""#kick"""];

Uses inidbi2 from code34.

This is a project I was working on, but I have been unable to find time to complete. If you would like to help finish this, please let me know!

Known Issues:
- Lists of playable units, player units, and units with players in, these all need to be redesigned to be consistent across all game copies (server/dedicated server, player, HC).
- Better solutions for reloading scripts and modules needed. Not all scripts/modules will want/need to be reloaded, etc.
- When loading multiple time, MSL will break due to first point.
- Unit names are not handled perfectly, and will likely cause issue if scripts require a unit to have a specific name.
25 件のコメント
MrK  [作成者] 2020年2月11日 14時33分 
Welcome to the future: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1903981111
I think the released full version is as good as I can make it. Some things just can't be save/loaded very well. I think Zeus works in some instances, but not all.
Orange 2020年2月11日 10時43分 
Is Zeus saving going to be possible in the future?
CMDR Sweeper 2020年1月11日 6時44分 
I commend you for your effort, however I may have stumbled across a use case that may make this useless.
We have a mission set up with ravage that spawns vehicles and where we have been using gradpersistence to save stuff, but as a result, we are forced to use vehicles as persistent equipment storage.

The bad thing about your mod in this case is that it stops mid save, complaining that the list is too big, passing the 8k mark (Guessing 8 kilobytes here?)
So for now we aren't using it, if this changes or can be changed, it would be interesting to see.
Vandeanson 2019年11月26日 12時29分 
hi @wert - i am looking into vehicle and cache (script placed/as in basebuilding) content saving and was wondering if you could have a word of advise with regards to vehicle saving. And maybe vehicle content saving/player-in-vehicle saving. I have sent you a friend request. or feel free to join me at https://discord.gg/T4xknY ;) cheers vd
Markusaw 2019年8月24日 13時57分 
I found that if you respawn you get your zeus powers back
Markusaw 2019年8月24日 13時57分 
Another thing I noticed is that if a unit's side changes mid mission it will reset to it's starting side when the save is loaded
seashell 2019年8月24日 11時23分 
so this is for dedicated servers?
Markusaw 2019年8月24日 8時35分 
This mod is actually amazing. I have spent so much time looking for something like this. If I could donate, I would.
Game Assassin 2019年8月23日 11時07分 
@RedSwirl Sadly it does not work for warlords due to the amount of scripts, this makes warlord at the time impossible to be saved in any way.
RedSwirl 2019年8月22日 10時08分 
Wondering if this would work for Warlords...