Arma 3
Multiplayer Save and Load - Alpha v0.1
25 Comments
MrK  [author] 11 Feb, 2020 @ 2:33pm 
Welcome to the future: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1903981111
I think the released full version is as good as I can make it. Some things just can't be save/loaded very well. I think Zeus works in some instances, but not all.
Orange 11 Feb, 2020 @ 10:43am 
Is Zeus saving going to be possible in the future?
CMDR Sweeper 11 Jan, 2020 @ 6:44am 
I commend you for your effort, however I may have stumbled across a use case that may make this useless.
We have a mission set up with ravage that spawns vehicles and where we have been using gradpersistence to save stuff, but as a result, we are forced to use vehicles as persistent equipment storage.

The bad thing about your mod in this case is that it stops mid save, complaining that the list is too big, passing the 8k mark (Guessing 8 kilobytes here?)
So for now we aren't using it, if this changes or can be changed, it would be interesting to see.
Vandeanson 26 Nov, 2019 @ 12:29pm 
hi @wert - i am looking into vehicle and cache (script placed/as in basebuilding) content saving and was wondering if you could have a word of advise with regards to vehicle saving. And maybe vehicle content saving/player-in-vehicle saving. I have sent you a friend request. or feel free to join me at https://discord.gg/T4xknY ;) cheers vd
Markusaw 24 Aug, 2019 @ 1:57pm 
I found that if you respawn you get your zeus powers back
Markusaw 24 Aug, 2019 @ 1:57pm 
Another thing I noticed is that if a unit's side changes mid mission it will reset to it's starting side when the save is loaded
seashell 24 Aug, 2019 @ 11:23am 
so this is for dedicated servers?
Markusaw 24 Aug, 2019 @ 8:35am 
This mod is actually amazing. I have spent so much time looking for something like this. If I could donate, I would.
Game Assassin 23 Aug, 2019 @ 11:07am 
@RedSwirl Sadly it does not work for warlords due to the amount of scripts, this makes warlord at the time impossible to be saved in any way.
RedSwirl 22 Aug, 2019 @ 10:08am 
Wondering if this would work for Warlords...
Guardian 21 Aug, 2019 @ 3:33pm 
If you have achilles you can already save and load in zues
diveyez 21 Aug, 2019 @ 11:48am 
Loving that inidb I see ;)
diveyez 21 Aug, 2019 @ 11:46am 
Setup a git repo on my cutsom git server, as usual
MrK  [author] 21 Aug, 2019 @ 9:51am 
Ah yes, so Zeus units are not preserved? I think I tried to implement this, but it needs a better solution.
Diveyez, shall we talk in a week or so to have a go at fixing this? I know where the main issues lie, so we could hopefully make some good progress on this.
takjocau 21 Aug, 2019 @ 9:33am 
can you please make save and load for zeus ???
diveyez 20 Aug, 2019 @ 8:35pm 
Wert, why didnt you call me abour this?
You know im own to help.
Markusaw 20 Aug, 2019 @ 11:58am 
Negative, color does not save
MrK  [author] 20 Aug, 2019 @ 10:32am 
Hi there. I'm looking forward to hearing more feedback, good or bad.
I think there may be vehicle attachments that it is not saving? I didn't think of that. Does the colour save?
I don't have discord right now, but will follow up in a week or so.
Bushcat 19 Aug, 2019 @ 8:32pm 
Finally!!
As Valmont said,been waiting years for this.I will test this week and post feedback.Cheers guys.
Markusaw 19 Aug, 2019 @ 9:55am 
Love it so far. Only thing I noticed is that it won't save details on vehicles if you edit them in the garage. And the saving times can be a bit long. But other than that this is amazing.
Markusaw 18 Aug, 2019 @ 6:46am 
I've been looking for something like this for years. Hope it works
[IFA3 and SPE PL] kju 17 Aug, 2019 @ 12:14am 
sounds very promising - do you have discord?
MrK  [author] 16 Aug, 2019 @ 2:24pm 
Hi there. I have just released this here, as I know that currently there are a few issues with this. I am not sure to what extent this will work with things like ACE etc.
I would very much like feedback to see to what extent you and other people can make use of this.
I will look to make a BI post in a few weeks, when I may have time to take a look at some of the issues.
There are a number of difficulties expanding the functionality beyond what is already present, so I would like to get some feedback here before making a further time commitment.
Please let me know of any trouble you run into!
Valmont 16 Aug, 2019 @ 2:09pm 
Valmont 16 Aug, 2019 @ 2:02pm 
This is exactly what I've been looking for for my COOP missions! May I ask, do you guys have a forum post where we can follow and help with the development of the mod?