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With that said, I did write up a guide a while ago on how I made this mod in the first place - if you want to take a peek at it and give it a shot (and therefore make this mod for WH3) - feel free!
Here's the guide link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187854155
The steps are identical for Warhammer 3, since nothing's really changed between all the three games as far as modding tools. It's very simple, and I would love to know if you managed to get it up and running.
The original Norsca voicelines are greatly missed. =(
There is also an army duplication on Vortex - using Mixu's unlocker and LL mods. With this mod Rakarth faces 2 armies - without this, only 1.
Sounds good! Feel free to upload it, I would love to take a look.
I haven't had a chance to recreate anything on my end yet, but I was hoping to take a look at that soon.
Thanks for continuously checking in!
It till needs a bit of polish regarding the character portholes and balances, but is otherwise usable.
If you are interested, I can upload it somewhere.
Thanks for explaining! I will play around with it when I have an opportunity, and see how it'll work out. I'll take a further look into that reference page you provided before - definitely not seasoned enough to know what I'm doing, unfortunately.
I think I know what you're referring to vis a vis orders though, I've seen oddities where chaos lords spawned looking like bright wizards... will keep that in mind.
cm:add_first_tick_callback(function() your_function() end:);
Automatically runs the function at the start of your game session, and checks if it is a new campaign with:
if cm:is_new_game()
Which then goes through the entire function to carry out the swapping.