Oxygen Not Included

Oxygen Not Included

1,350 vurderinger
Buildable Natural Tile
2
8
4
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Compatibility: Base Game, Spaced Out!
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Opdateret:
79.115 KB
20. aug. 2019 kl. 14:32
27. juni 2021 kl. 17:08
9 ændringsbemærkninger ( vis )

Abonner for at downloade
Buildable Natural Tile

Beskrivelse
Allows building a natural elemental block.

Features
* Elemental Blocks of all Solid elements.
* Configurable.
* Chinese Translations by Juijote. [DLC Only]

How To Use
1. Research Basic Farming
2. Build the tile like a normal tile.

Current Limitations
* There is a net loss of 50% of the mass of the block if you dig them back up. (I personally feel this is part of balancing it, even if it's default ONI behavior)

Source
BuildableNaturalTile[code.ecool.dev]
Populære diskussioner Vis alle (2)
1
1
15. juni 2023 kl. 6:18
how to chage block mass to under 1kg
Hob Dillon
0
24. jan. kl. 8:01
Add Translations
Pholith
293 kommentarer
Bernardo0802 28. juli kl. 22:44 
it's possible to select the temperature of the block?
launghe88 18. juli kl. 13:06 
This conflicts with Underground Conduit MOD and will crash no matter what natural tile you try to build.
KDF 28. apr. kl. 16:59 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
KDF 28. apr. kl. 16:59 
YES E
Cat 10. feb. kl. 23:02 
Whats is "BuildMass" vs "BlockMass"?
Ventulus 10. jan. kl. 11:17 
need update
Tia 24. dec. 2024 kl. 1:45 
Works fine.
莫名某某 25. nov. 2024 kl. 0:03 
It is still working normally. But conflicts with any mod that adds new elements/materials. A crash occurred while the game was starting.
Dystopic_Madness 17. nov. 2024 kl. 1:15 
Not working for the new dlc :(
ariefadityarafly 15. nov. 2024 kl. 0:05 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V