Oxygen Not Included

Oxygen Not Included

Buildable Natural Tile
293 Comments
Bernardo0802 28 Jul @ 10:44pm 
it's possible to select the temperature of the block?
launghe88 18 Jul @ 1:06pm 
This conflicts with Underground Conduit MOD and will crash no matter what natural tile you try to build.
KDF 28 Apr @ 4:59pm 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
KDF 28 Apr @ 4:59pm 
YES E
Cat 10 Feb @ 11:02pm 
Whats is "BuildMass" vs "BlockMass"?
Ventulus 10 Jan @ 11:17am 
need update
Tia 24 Dec, 2024 @ 1:45am 
Works fine.
莫名某某 25 Nov, 2024 @ 12:03am 
It is still working normally. But conflicts with any mod that adds new elements/materials. A crash occurred while the game was starting.
Dystopic_Madness 17 Nov, 2024 @ 1:15am 
Not working for the new dlc :(
ariefadityarafly 15 Nov, 2024 @ 12:05am 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V
ariefadityarafly 15 Nov, 2024 @ 12:05am 
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
ariefadityarafly 15 Nov, 2024 @ 12:04am 
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch3 (System.Collections.Generic.List`1[T] ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.Load () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Awake () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
ariefadityarafly 15 Nov, 2024 @ 12:01am 
First anim file needs to be non-null. NaturalTileComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
mymy0822 9 Sep, 2024 @ 8:26am 
I cannot achieve colony achievement after using this mod. Was it intended?
Codedependent 8 Sep, 2024 @ 2:38am 
Works for me with both DLC
Aboogie 18 May, 2024 @ 12:57am 
Update to my previous comment: I've just realized that uranium ore has a hardness of 150...so pip can't plant in it. Oops, back to the drawing board.
Aboogie 14 May, 2024 @ 8:12pm 
You can configure it by editing the config.json file in the mod's install directory:

Documents\Klei\OxygenNotIncluded\mods\Steam\1840755803

Change BuildMass and BlockMass to whatever values you'd like. I like the default 50kg for most things, but wanted to temporarily change it to a higher mass to build some uranium ore tiles for wild exuberant farms. Three 1500kg tiles of uranium ore provides enough ambient radiation to meet the 250 rad requirement of mutated plants.
El3m3nTor 1 May, 2024 @ 3:54am 
how is it configurable?
Kael'Rus 13 Mar, 2024 @ 7:17am 
Mod says "Out of Date" and will not let me enable.
Brumm Bär 10 Feb, 2024 @ 11:10am 
it 100% does work
Tia 24 Jan, 2024 @ 5:19pm 
I see comments suggesting it doesn't work. I make comment saying works fine.
exorcys 10 Jan, 2024 @ 2:20am 
Possible to update this, he doesn't work now...
Prolbo 30 Dec, 2023 @ 11:22pm 
Does it work?
Louen Leoncoeur 30 Aug, 2023 @ 11:29am 
Anyone have a local download link?
DarkEviL 5 Aug, 2023 @ 8:59pm 
Does not work localization through .po file, I tried ru and ru_RU language and tried to edit the Chinese localization file, in the game natural tiles are still in English
StickTogether 23 Jul, 2023 @ 11:50am 
Vasily you can probably mod the config file to exclude certain materials.
 outseeker (au) 3 Jul, 2023 @ 12:26pm 
i think definitely if you can find a way to allow us to choose the mass, like with slider/text box, that would be quite magnificent :)

maybe it's possible to add a config option for vasily, to disable abyssalite building?
vasily.podvornyak 15 Jun, 2023 @ 2:15am 
Cause, you know - it brake game mechanic alot. Player loose interest very quickly cuase of that. Do not cross that line...
vasily.podvornyak 15 Jun, 2023 @ 2:08am 
Mod is cool. Bur i should say that too loot of materials. It makes me abuse abissolite all the time, instead of ceramic. It should not happen. In my opininon there must be only dirt sand and snow. By the way - is it any way to make show production?
crayz 8 Jun, 2023 @ 1:02pm 
aw sure would love an update :)
Tidurian 2 Apr, 2023 @ 9:09pm 
Awesome mod! belongs into every playtrough!
i do have a feature request though:

Would it be possible to have a option to select "ingame" how massive the tile will be?

in example if i place down ice and dirt blocks i want it not to be massive to let it easier melt or save on materials when making a pip farm.

but for anything other than that i want higher numbers to block radiation/heat etc.
if its not possible ingame then how about a second block size.
aka (build small natural tile /build big natural tile)

i can do things like that right now but i have to restart everytime i want to change the KG mass.

other than that i cant imagine playing without this mod.
我们爱珂学 30 Dec, 2022 @ 7:16am 
Chinese Translations is not ok.
Morokael 25 Nov, 2022 @ 7:24pm 
Works great! Thank you very much
Matze149 21 Oct, 2022 @ 2:12pm 
Can confirm what captpkelly wrote. I had crashes, so I moved the mod to the very top and the crashes stopped.
captpkelly 9 Oct, 2022 @ 6:46pm 
Mine crashed the game load also.
I turned off the mod, reloaded the game, then I raised this mod all the way to the top of the mod list just after the mod updater, turned the natural tile mod back on and reloaded the game.
It's working fine.
Diego Dela Vega 8 Oct, 2022 @ 7:27am 
@x.solotl_
Big Storage is causing the crashes even though the game finds references to this one. Tracked it down myself.
@ CoolAzura
Mod still works fine and i love it, though tracking down the crash i noticed bits of .. improvable code inside your mod.
x.solotl_ 6 Oct, 2022 @ 7:07am 
Mod not working after latest update. Please update kind sir.
aliasaliasalias 3 Sep, 2022 @ 5:23pm 
Working for me in an existing save with 100+ mods with no issues. Love the mod, thank you!
Trish The Truth 30 Aug, 2022 @ 6:29pm 
not working but i did add it to an existing save. maybe a new game?
Housenkarr 15 Aug, 2022 @ 7:18pm 
I think the E means Element. It works well in my game, maybe there are incompatibility issues with some specific mods.
Amber 9 Aug, 2022 @ 9:33am 
Not sure if I'm doing something wrong somehow but this is not showing up as a tile option for me.
Seanbeag 31 May, 2022 @ 3:29am 
"I wonder what 🇪 means anyway?" Empty?
TOAST 26 May, 2022 @ 4:22am 
I wonder what 🇪 means anyway?
Ghost 4 Mar, 2022 @ 3:22pm 
Yup works for me now too! Yay!
Tiger1357 3 Mar, 2022 @ 6:35pm 
Nice to see this working again. Thanks.
spacecat 3 Mar, 2022 @ 5:23am 
please update the mode as all my land design stopped (((
JuneberryBliss 2 Mar, 2022 @ 2:36pm 
Hoping for update please. icon gone from the build menu so it can't be used :(
captpkelly 28 Feb, 2022 @ 8:39pm 
@ Mod developer: According to some other modders, the last game update broke any mod that introduces a new building. As I understand, the part that broke is including the icon for that building in what ever build menu it lives in. I don't know but apparently it's a simple update to the mod to bring it back on line.
This is a really good addition and I use it quite a bit in my game. It's one of those that you wonder why it's not a normal part of the game. If I can dig a hole in the dirt, surely I can fill it back in with dirt!
[@.@]ArHo 28 Feb, 2022 @ 1:18am 
it not working
南北走向 27 Feb, 2022 @ 11:18am 
用不了了