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at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.Load () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Awake () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Documents\Klei\OxygenNotIncluded\mods\Steam\1840755803
Change BuildMass and BlockMass to whatever values you'd like. I like the default 50kg for most things, but wanted to temporarily change it to a higher mass to build some uranium ore tiles for wild exuberant farms. Three 1500kg tiles of uranium ore provides enough ambient radiation to meet the 250 rad requirement of mutated plants.
maybe it's possible to add a config option for vasily, to disable abyssalite building?
i do have a feature request though:
Would it be possible to have a option to select "ingame" how massive the tile will be?
in example if i place down ice and dirt blocks i want it not to be massive to let it easier melt or save on materials when making a pip farm.
but for anything other than that i want higher numbers to block radiation/heat etc.
if its not possible ingame then how about a second block size.
aka (build small natural tile /build big natural tile)
i can do things like that right now but i have to restart everytime i want to change the KG mass.
other than that i cant imagine playing without this mod.
I turned off the mod, reloaded the game, then I raised this mod all the way to the top of the mod list just after the mod updater, turned the natural tile mod back on and reloaded the game.
It's working fine.
Big Storage is causing the crashes even though the game finds references to this one. Tracked it down myself.
@ CoolAzura
Mod still works fine and i love it, though tracking down the crash i noticed bits of .. improvable code inside your mod.
This is a really good addition and I use it quite a bit in my game. It's one of those that you wonder why it's not a normal part of the game. If I can dig a hole in the dirt, surely I can fill it back in with dirt!