Audiosurf 2

Audiosurf 2

54 ratings
Audiosprint - First Person mod
   
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Tags: mod
File Size
Posted
Updated
1.937 MB
7 Oct, 2013 @ 3:08am
29 May, 2014 @ 11:07am
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Audiosprint - First Person mod

Description
Update May 29th: Added 'audiosprint fp.lua.thirdperson' file to the mod directory. Swap this file with 'audiosprint fp.lua' by renaming the files to enable a third person over the shoulder mode instead of first person.

Mod to enable first person mode for Audiosprint. This is still beta and I'm going to touch it up later this week (Mostly just refine it), I just wanted to get it out there because I'm going to be busy this week. It's fully playable however and an interesting take on Audiosprint.

Player count has been reduced to 1 but I don't see a friendly way to do 4 player mode at this time. I've also included all the skins from my other neon mod so there's a fair bit to choose from here.

Feedback is welcome and I hope you guys enjoy it.

Also credit to Dylan for his work on the original Audiosprint.

Side note: I've been gone for a while. This is still based off Dylan's ~1.01ish release of Audiosurf way back last fall. So if he's made any changes or updates they aren't present in this version. With that said the mod does work and I've never encountered any major bugs or problems with his release version.
16 Comments
GRomPES 12 Aug, 2019 @ 3:46pm 
как это работает??
test 24 Nov, 2018 @ 12:44am 
how to install??? Is it a gamemode or a toggle or what?
Andromeda 15 Nov, 2018 @ 11:08am 
HOW I RENAME THE FILES??
Andromeda 15 Nov, 2018 @ 11:04am 
this audiosprint fp is not working , in mod it telling . it's missing , how to fix ??
Shoe_Consumer 25 Aug, 2015 @ 5:04pm 
um is there a toggle button:steamsad:
Phenomenal 29 Jul, 2015 @ 3:25pm 
Erm is this a toggleable mod or not?
Kronark  [author] 29 May, 2014 @ 11:24am 
I'd still like to fix the camera snapping though (Smooth ducking and jumping in first person). I can't seem to get transitional cameras working properly though. There's a lack of proper documentation. 99% of it is just looking at the existing code and figuring out how it works.

I've mostly just been side tracked with other things and I didn't want to get heavy into audiosurf modding while the game itself is still being developed.
Kronark  [author] 29 May, 2014 @ 11:23am 
Third person done. Experimented with it in the past but just prefered first person because of the feeling of sliding under the blocks. Had to offset the camera slightly to the side because visibility is a major problem directly behind the avatar. There minor minor clipping issues but that's mostly due to the fact that the camera height is tied to the avatar / player postion and not it's own position on the track. Fixing that would require a ton of changes to the core of audio surf.

As for the wakeboard arms the problem is that the animation set is meant to be holding a leash. The arms don't swing so much as they do directly jab outward. It looks extremely awkward. While I can script (IT by trade) I'm by no means an animator so it's probably going to stay as is.
rosengrant 29 May, 2014 @ 12:11am 
also for what you said about the wakeboard arms, rotate them so they go in and out of view one at a time. could look like your running
rosengrant 28 May, 2014 @ 11:06pm 
might you try 3rd person but with the camera behind us? so we can see when we kit a wall? also duck the camera when i duck the person so we can see whats behind the duck block