Intruder

Intruder

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File Size
Posted
Updated
845.680 MB
24 Aug, 2019 @ 1:26am
5 Jan @ 12:09am
22 Change Notes ( view )

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In 2 collections by Action
ActionMan's maps
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Description
This is a ranked map. You'll receive XP while playing it.


Small WIP remaining:
  • Service elevator
  • Subway station

Overview
  • Choose one of 6 specialists when planning the perfect heist, each with a unique perk for your team.
  • 360º surrounding streets, shops, alleys, sewers - endless ways to intrude.
  • 8 levels of verticality, linked by multiple staircases and elevators.
  • Interactive computers, Cameras, Laser sensors, alarms.
  • Two briefcase objectives (one locked behind a keycode door) + 4 hack objectives.
  • Preparation & Action phases.

Specialists (Intruder Perks)
  • Sniper - Unlock 2 extra spawn locations, each with a Falcon + Dragon.
  • Driver - Unlock an extra capture location, near the College spawn zone (+ a rifle for the wheelman).
  • Spy - Unlock a copy of the Guard uniform for every Intruder to wear, and a rooftop ingress. Removes your pistol crates!
  • Demoman - Unlocks a crate of explosive charges, grenades, CS gas and armor. Use explosives to open the sewers or side doors.
  • Arms Dealer - 2 Dragons. Phil's shop now sells guns!
  • Hacker - Unlock hackerman's surveilance van that has tapped into the building's security systems. Hackerman is always packing heat.

Building systems
L3 Security Office
  • 9 cameras rotating on 3 monitors.
  • A PC to disable/enable the alarm beams that guard the briefcases.
  • A PC to see the status of the Hack objectives on each floor.
  • A motion sensor display, which shows movement on each floor of the building using pre-placed lasers.
  • An armory that opens at the end of the Preparation phase.
L1 Security Office (opens at the end of the Preparation phase)
  • A motion sensor display (as above).
  • A mini-armory.
Maintenance
  • Remote control panel for both elevators.

Tips and tactics
  • As intruder, don't forget to grab a pistol (unless you're a spy)!
  • Each floor has a theme color: L1(Purple), L2(Blue), L3(Red), L4(Green).
  • The L1/L3 security rooms contain motion sensor panels that can give a hint as to where people are in the building.
  • It's worthwhile leaving one guard behind to keep an eye on the L3 Security monitors + sensors.
  • Be careful in the vents... Check cable labels and lost cleaning checklists if you get lost.
  • Use teamwork to ride on top of the elevators to other floor's vents!
  • Guards use the "Handprint" panels to toggle alarms and unlock doors.

  • The L4 suites contain one of the packages, and are protected by alarmed laser beams. Walking through these beams will let everyone know that you're there! Use the vents to slip into the room quietly, or, get a team-mate to disable the alarm in the L3 security room.
  • The L3 server room contains the other package, but is key-code locked. The code is on a piece of paper in the L2 cafe.

  • Beware, the alarm beams in the server room activate an alarm and also a chemical gas booby trap. Leave the room if gas is present!
  • Do NOT take the vents into the server room unless you already know the keycode to get out, or it becomes your tomb!
  • The L1 security room contains a "lockdown" keypad, which seals the main entrances into/out of the building. They keycode is on a desk in an L3 office.

  • Intruders have a lot of entrances:
    • L1 has 4 external doorways.
    • L2 has window and vent access from the rooftop.
    • L3 has rooftop access.
    • B1 has street access and vent access.
    • B2 has sewer access.
    • The elevators let intruders very quickly move from any floor to any other floor.
    • The vents also (confusingly) link every floor together, and let you ride on top of the elevators.
  • Intruders have a lot of escapes:
    • All of the above :D
    • The L3 rooftop lets you drop down into the back street.
    • The L4 rooftop lets you zipline to neighbouring rooftops.
  • The main capture points are the library, north of Q-Switch (Main steps and side door slightly west).
  • The "Driver" perk adds an extra capture point to the south.

Supports respawn mode
Use the tuning option when creating a server:
{ "GuardTuning": { "PlayerLife": { "canRespawn": true } }, "IntruderTuning": { "PlayerLife": { "canRespawn": true } }, "shouldCheckLives": true }

The original
If you're nostalgic or curious, here's the original version of this map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844083622
20 Comments
Action  [author] 1 Jan @ 3:20am 
Updated with 1000% more Dragon ARs
snowy 12 Jun, 2024 @ 11:52pm 
bro is hating, this is literally the best map for intruder
Action  [author] 11 Jun, 2024 @ 8:38pm 
<3
Raiva 11 Jun, 2024 @ 5:19pm 
REMOVE THIS DOGSHIT MAP FROM THE WORKSHOP IMMEDIATELY
xd varzi 19 Aug, 2023 @ 3:10am 
I LOVE QSWITCH:steamhappy:
snowy 27 May, 2023 @ 12:58pm 
@ActionMan Okay, thank you.
Action  [author] 27 May, 2023 @ 12:00am 
@snoy yeah there's a few options:
1) Enter via the vent, which won't trigger the trap until you leave.
2) Disable the lasers from guard spawn or from the Hacker van.
3) Be quick (there is *just* enough time to grab the case and get back out without dying).
4) Trigger it and then wait around outside until the gas finishes, then go in before the trap resets.
snowy 26 May, 2023 @ 8:05pm 
Seems like the gas trap is bugged, even if you drop all your weapons the lasers still activate regardless if you're the intruder or guard. It pretty much guarantees the intruder can never get the briefcase unless they either rush out of it via the vent that leads in OR a guard is stupid enough to disable the lasers.
Cheaple 31 Jul, 2022 @ 10:04pm 
HOLY SHIT THIS REMASTER IS INSANE WTF