Divinity: Original Sin 2

Divinity: Original Sin 2

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Hybrid Spells Expanded- Divine War compatibility patch
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
1.653 MB
25 Aug, 2019 @ 4:19am
1 Change Note ( view )

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Hybrid Spells Expanded- Divine War compatibility patch

Description
What is this?
Just some tweaks to the spells on my previous mod, Hybrid Spells Expanded, to be more compatible with Divine War. Make sure you load this after divine war and HSE for it to work.

Changes

  • Molten status now deals Earth damage between ticks rather than Physical Armor damage
  • Essence Drain and Mass Essence Drain now deal Rot damage instead og Magic armor damage
  • Corroded now deals Earth and Physical Damage rather than phys armor and mag armor damage
  • Archon form now gives + Strength and + Intellect instead of intelligence. Instead of magic armor it now gives +2 Sourcery and Knockback
  • Vampire form now gives lifesteal and finesse instead of wits. Vampire Lord form now gives +Strength and Wisdom rather than Finesse and Wits
  • Enlighten now gives + Wisdom instead of intelligence
  • Necrotic Shroud now gives a bonus to physical resistance and vitality instead of Phys and Mag Armor
  • Molten Armor gives 40% Physical Resistance instead of Armor. Damage now scales with Vitality
  • Soothing Mists and Inspired (Buff from War totem) now give small bonuses to resolve in addition to their other effects
  • Enemies in Sandstorm now take a finesse penalty instead of a skill range reduction. The movement speed debuff has been reduced by 20% to compensate
  • Adjusted Descriptions for skills and statuses accordingly


    Feedback

    All feedback on the mod is welcome, I don't play much at the moment but I am open to suggestions!


6 Comments
Dunestyler 9 Jun, 2021 @ 10:15am 
hey can you tell me how to mod a workshop mod? for example DW?
RndmPlb 11 Nov, 2019 @ 10:08am 
Asked Kalavinka and he fixed it, what a nice guy !
J0k3_R  [author] 4 Nov, 2019 @ 8:13am 
Unfortunately thats hard for me to do without access to divine war itself. Its the kind of thing kalavinka would need to do if it were to be implemented
RndmPlb 30 Oct, 2019 @ 8:43am 
Thanks a lot J0k3_R for you mod but yeah like Deasth Shadow mentioned it below, Sanguine Hide (necro/poly) doesn't become permant with Polymorph Mastery (6 points invested), do you think you could look into that ? That would be amazing and thanks in advance !
Vorac1ty 8 Sep, 2019 @ 4:35pm 
polymorph skills dont become permanent at polymorph 6 sadly
Nomi 25 Aug, 2019 @ 4:53am 
finally! thanks for the effort XD