Darkest Dungeon®

Darkest Dungeon®

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The Divinity Class Mod
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49.672 MB
25 Aug, 2019 @ 7:29am
6 Sep, 2019 @ 6:37am
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The Divinity Class Mod

Description
The Divinity
“When God left us... We created a new one.”

The Divinity, a godlike being created by "The Church" in order to face the darkest times. A forbiden sin ignored, the creation of a "new one" to provide a new hopes... new sterghments born in form of a martyrial miracles: save your followers and subjugate those who oppose.

Have hope, success in your task...
Cooperate, control, conquer them all...

In the darkest times, the biggest danger for those monsters is the mankind.


Overview

The Divinity is a Full-Support class with interesting and fun playstyle~
With no damage capacities the Divinity focus all its utility in its mitigation and support skills, allowing others being more aggresive while keeping everyone healthy.

The catch? The Divinity is always in Death's Door, so the class needs to keep its "meat shield" alive to prevent a fatal blow!

>>>>>>>WARNING!!!!<<<<<<<<<<<<<<<
Just don't use the Divinity againts the Drowned Crew because it crashes the game with the anchor!!




Preffered Position
● ○ ○ ● 

Roles
  • Main Healer
  • Main / Off-Stress Healer
  • Damage & Stress Mitigator
  • DoTs Buffer / Synergizer
  • Off Stunner


Strengths
  • Spameable Healing (with mini heal Crits for Stress healing!!!)
  • Burst AoE Stress healing
  • Makes the enemy guards you!!
  • DoTs control and buffs!!
  • Always virtued
  • Refresh those Uses~
  • Fits almost in every comp
  • Cheap Unit

Weaknesses
  • Always at 0 HP
  • Keep this one alive!! (RNGesus! Be gentle~!)
  • No damage... like 0
  • Random target Stun
  • I need more slots for my skills
  • Round efficiency kinda low
  • The meat shield is dead!!! PANIC!!!



Death's Door Passives
The Divinity starts always with 0/0 HP in each dungeon which means it has its DD passives active at all moment.

Note
Sometimes the game (since it wasn't designed to support this kind of characters) doesn't load this passives in the beginning of the map. To fix this: just reload your save files and it should be fixed (or don't, if you don't want to play in the dark, I dunno)



  • Torch Burn increased: +10000% (it only burns while walking so torchs still could be used in combat)
  • +110% monsters Surprice chance
  • -10% party Surprice chance



Skills


vvvvvvvv The most important skill vvvvvvvv

Reality Binding
● ● ● ● / ● ● ● ●

\\\ Effects ///
Forces the target to Guard the Divinity (it becomes the Divinity's meat Shield: keep it alive if you want the Divinity staying safe)
+50~70% HP the designated target


Note: Do not use it againts the "Drowned Crew" (because it can cause crashing issues)
Note2: The Siren will not target the Divinity with her Charm, so it safe to use this skills)
Note3: The Hag/Fanatic will not target the Divinity in their Capture skills





Assumptio
● ● ● ● / ● ● ● ● (not Self)

\\\ Effects ///
Heals 0~2 / 3 / 4

Heals 1 (100%)
Heals 1 (High chances)
Heals 1 (Mid chances)

[This means x4 chances of crit healing]

Self buff:
+1 Healing done (this ramps up the healing power more than looks like)





Kyrie Eleison
● ○ ○ ○ / ○ ○ ● + ● (not Self)

\\\ Effects ///
Heals 0~2

Heals 1 (100%)
Heals 1 (High chances)
Heals 1 (Mid chances)

Buff targets:
+reflect damage if HP is higher than 75% (reflect damage applies after your damage is applied)

Self buff:
+1 Healing done (this ramps up the healing power more than looks like)





Metropathy
● ○ ○ ● / ● ● ● ● (not Self)

\\\ Effects ///
+DoTs Damage Amount (1 battle)
(Has per battle uses)

[Doesn't end the round]





Rule of Nature
● ○ ○ ● / ○ ● ● ● (Random)

\\\ Effects ///
Stuns
Pulls 3

[Increases 10% stun/pull chances by each 10 Stress the Divinity has; Up to 100%]





Oblation
○ ○ ○ ● / ● ● ● ●

\\\ Effects ///
Clears Corpses
+1 Round (enemy target)

Group (others):
Heals 0 / 1 / 2
Stress heals 6 / 8 /10






Redemptio
○ ○ ○ ● / ● ● ● ●

\\\ Effects ///
Heals the enemy target a lot
+++++Reflect Damage (2rs)

Self buff:
+1/+2/+3 Heal Done

[To keep your "Meat Shield" alive~ Another must pick imo~]





Awakening
● ○ ○ ● / ● ● ● ● (not Self)

\\\ Effects ///
Refresh Uses (1 use per battle)


[Can't be upgraded]






Martyrize
● ○ ○ ● / ● ● ● ● (not Self)

\\\ Effects ///
Concentrates all enemy group DoTs to the designated target

[It won't consume the round and can be used as many times at will]
[Can't be upgraded]





Equilibrium
● ○ ○ ○ / ● ● ● ●

\\\ Effects ///
+50 / 60 / 70% Damage Received (2rs)
100% Damage Reflection (2rs)



Camping Skills


Purify
Cost: 1
Uses: 1

Companion:
> Removes Disease



Bright blood
Cost: 1
Uses: 3

Companion:
> +Bleed chances (4 battles)
> +Blight chances (4 battles)



Tithe
Cost: 1
Uses: 10

Companion:
> +chances of stealing enemy buff when hitted
> ++chances of stealing enemy buff when hitted [If Religious: stacks with the previous effect]




Wrath of God
Cost: 0
Uses: 1

Companion:
> +120 Dodge while in DD (Quest)
> +60 ACC while in DD (Quest)
> +30% CRT while in DD (Quest)
> +100% Guard duration received while in DD (Quest)
> -110 max HP (Quest) [It is a subtraction]


Virtue: Eternal

The Divinity will be virtued always once it's overstressed.
The Virtue is not that powerful since the Divinity is always virtued (¿?¿?¿?¿?¿?¿?)


+1 Stress Heal each round(group)



Transformative works for modding
All content inside this mod can be moddified at will without the need of creditation nor previour pettition~
Popular Discussions View All (4)
8
20 May, 2020 @ 5:55am
CoM Trinket - Hand of the Outsider
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31 Aug, 2019 @ 5:47am
The Divinity - Trinkets
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PINNED: Alternative Versions of this mod
Seta Nagato
145 Comments
Cheesy 17 Mar @ 2:43pm 
My divinity was absolutely shanked by one of enemies from "The Coven" mod that could ignore guard with "pick off". Then after i retreated i got a resurrection event and got her back. Had me HOWLING for a good minute cause of this
hoteldoor538 20 Jun, 2024 @ 3:52am 
Is there a way to turn off the torch draining feature? I have been playing with her for a while until the dd passive activated randomly and i got screwed over
Def not toxic player 16 Oct, 2022 @ 12:18pm 
Bro, you know when enemies attacking whole party, they hit themself because guarding divinity. Why you so stupid for smarta$$ nitpickers.
Johnny John Johnson 30 Sep, 2022 @ 5:08pm 
Bruh, you know a lot of enemies have attacks that affect the entire party, right? It's very easy to lose her to them.
RorytheRomulan 11 Jun, 2021 @ 9:25pm 
There are enemies in every area with attacks that target all. Why would I want this? Sounds like more trouble than it's worth.
🩸 Нюк 🩸 30 May, 2021 @ 9:54am 
очень не обычно =)
Demidrol 27 Apr, 2021 @ 4:58am 
Most useless class i have ever used :steamsad:
SPARFLE ✞ 2 Feb, 2021 @ 2:37am 
A very interesting character design with unique gameplay mechanics. However, the character is game breaking in its power and made the game seem nearly devoid of challenge. I'd hoped that Stress was her "life bar" and managing would be how one kept her alive but it seemed like she only became more powerful. I only used her in one dungeon run and that was enough to make me feel as if I was cheesing the game so I chose to send her packing. Very nice mod for those whom want to win the game with a considerably reduced challenged though, I suppose.
This Fire Burns 2 Dec, 2020 @ 7:44pm 
I rescued this girl from the hidden door in the courtyard, but when recruiting in the town, I found that her 8,9 skills were locked and could not be unlocked in the guild. How to rescue this problem?
Magic 2 Dec, 2020 @ 9:06am 
We need a taking damage animation :bleach: