Kenshi
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Unofficial Kenshi Patch
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25 Aug, 2019 @ 10:16pm
31 Jan, 2021 @ 3:59pm
8 Change Notes ( view )

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Unofficial Kenshi Patch

Description
The objective of this mod is to fix things I believe to be typos, bugs, or developer oversights without altering or tweaking the intended experience. This should be a mod that even someone who wants to play completely vanilla would consider downloading.

v8 Current List (And their reasons):

  • Fixed typo: Research Iron Plates IV -> Iron Plates 5 (The preceeding ranks are 2, 3, 4, then IV)

  • Removed: Research Ore Drill 2 (Currently does nothing in vanilla. The actual Ore Drill II is learned by Semi-Automatic Drilling)

  • Added: Ration Packs to Research Advanced Cooking (The recipe already existed for the cooking stove but there was no way to learn it. Advanced Cooking is the final tier which teaches exactly that, advanced recipes. Considering even the most lowly peasant vendors sell ration packs, its production is not exactly a lost art)

  • Fixed: Can now take food from Food Store barrels as ingredients for cooking (Useful for making Ration Packs as Foodcubes/Dried Meat have no other storage)

  • Added: Holy Chest Plate blueprint to The Great Library (Oversight. Blueprints for all the HN-unique items could be found except this. Appearance weight set to 33 to match other HN armours)

  • Removed: blueprints for armors already learned at the research bench (There is a bug related to these armors where their blueprints tell you don't know them, even when you do. Not only do they serve no function, they are misleading for people trying to collect all the recipes)

  • Added: missing money values you were offering Starving Bandit in their allied begging dialogue (Bug)

  • (i) Terrain Fix: Removed levitating workshop roof from Deadlands (2spooky. Also, a bug)

  • Fixed Typo: Arc -> Ark in Valamon's speech (His city is Ark)

  • Added: UC to Gutterhead's missing Bounty Faction (UC issued the bounty but weren't able to collect)

  • Fixed Typo: Solder -> Soldier in Hiver Character Creation (Typo)

  • (i) Fixed: Empty, unpurchaseable buildings in Holy Military Base(s) (They were being used to spawn patrols and nothing else. The patrols now spawn from the barracks, which allows those buildings be occupied by the residents list.)

  • (i) Terrain Fix: Heft's bar no longer blocks wall ramp (Despite blocking passage, some people could get stuck up there)

  • Removed: Duplicate "Join squad" effect in "You saved me!" dialogue (Caused the game to freeze)

  • Added: Hack Stopper Jacket and Hack Stopper Pants blueprints to The Great Library (Oversight, appearance weight set to rare with the other faction-unique stuff)

  • Added: Sleeveless Dustcoat blueprint to Scraphouse (Oversight, put here instead of Great Library because Scraphouse's "rare blueprint" list is the only place to get the regular Dustcoat blueprint)

  • Added: Black Bandana, Halfpants [sneaky chain], and Sandogasa blueprints to The Great Library (Oversight, these blueprints were already available in common shops but not in the "comprehensive common armour blueprints" list)

  • Fixed Typo: it's -> its in KLR Series Arm description (left & right) (Typo)

  • Fixed Typo: wierdos -> weirdos in Dustcoat and Sleeveless Dustcoat descriptions (Typo)

  • Fixed Typo: sleveless -> sleeveless in Sleeveless Dustcoat description (Typo)

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Things that I couldn't fix:

-Floating dummies beneath Ark. Changes cannot be saved into a mod. I have no idea why. Perhaps its Ark itself messing it up, as the dummies are technically on its first floor yet exterior.
-Y-House in Black Scratch. I spent an hour trying to find a problem and simply couldn't. Saving/load, import, fill it with furniture, everything was working normally.
-Any collision/mesh issues. I am simply incapable of modeling, so armor clipping and issues with walls/doors are beyond my ability.
-Marking items in buildings as red so that they count as stolen when taken, as in Farm Storage. To fix this, the items laying around must have an owner (IE, some spawned character for that building of any kind). Adding some arbitrary character of my own invention goes against the spirit of the mod, so I have no fix for this.

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That's it for now. If you have anything to add or feel anything should not be here (ie, a tweak instead of a fix), feel free to let me know.

Importing is not necessary. However, the 3 fixes marked with (i) will not happen until you import or start a new game. If any of them matter to you, consider importing.

Load order: Put this mod at the tippity-top of your list. That way, if another mod conflicts (for example, something else that moves or deletes Heft's bar, or one that changes Valamon's dialogue), that mod will overwrite UKP's changes and do what it's supposed to.
105 Comments
г.Потужный 3 Oct, 2024 @ 1:22pm 
does this require an import?
killer_klown94 18 Apr, 2024 @ 12:30am 
bs dont work
Cavanoskus 16 Jan, 2024 @ 1:29pm 
@leonardodiasm, use this one instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2714086775

It has this entire mod included. :)
leonardodiasm 15 Jan, 2024 @ 4:58pm 
Is this mod still necessary? I am new to the game.
GE0 15 Feb, 2023 @ 4:08pm 
Hey Lyston, just wanted to let you know that your mod has been added to the Unofficial Patches for Kenshi , thanks again!
GE0 5 Feb, 2023 @ 10:41pm 
Thank you very much, I appreciate it!
Lyston  [author] 5 Feb, 2023 @ 9:58pm 
Feel free to use the mod or anything from the mod however you want. It's all pretty self-apparent stuff, so it'd be downright silly to fight "ownership" over any fixes, lol.
GE0 5 Feb, 2023 @ 7:11pm 
Hello Lyston,

I have been working on a compilation patch mod of various author's fixes called the Unofficial Patches for Kenshi , and I was wondering if I may include your mod in this compilation? All credit would go towards you for the fixes you've provided.
Berry 19 Jun, 2022 @ 7:30am 
Does it conflict with Genesis?