Stellaris

Stellaris

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Expanded Megacorp Civics: Family Business
   
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19.786 KB
28 Aug, 2019 @ 11:04am
3 Sep, 2019 @ 7:04am
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Expanded Megacorp Civics: Family Business

Description
This is a spin-off mod of the Expanded Megacorp Civics mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836740736 ), split off from that as this alters the core capital buildings file, supremacist faction file, and xenoist faction file, and thus may conflict with any mods that also alter those. This spin-off can function either with or without Expanded Megacorp Civics.

Now you can keep your business in the family, all in ways that coincidentally happen to resemble an entrenched aristocracy.

Features:
-New Corporate Civic: Family Business- Keep the company's c-suite among your relatives. They're reliable-ish, or at least social pressure keeps them from screwing up too much, so operations are fairly stable.
-New Building: Family Estates- Give your hard-working relatives a place to live comfortably during their many off hours.
-New Job: Neptocrat- What your relatives lack in ingenuity, business savvy, or competence, they make up for in an abundance of complacency.
-New Policy: Ruling Family Xeno Policy- Will you allow aliens into your family? Your populace will certainly have an opinion on the matter.
-Sub-mod: For the Research Institute civic of the Expanded Megacorp Civics, this also swaps out some of the Executives from the capital for Science Directors
Popular Discussions View All (1)
2
3 Sep, 2019 @ 3:31pm
Bug Reports
mouseshepherd
31 Comments
ꜰᴀʏʙʀ 29 May, 2023 @ 9:57pm 
I hope that one day you'll return and update this mod. It really is an interesting mod.
Beast-Storm 8 May, 2021 @ 6:07pm 
When can we expect this mod to be updated?
spectre199 18 Mar, 2020 @ 10:25am 
will this be updated?
Sjru 🐲 17 Mar, 2020 @ 8:01pm 
Will this be updated?
Dynames 16 Mar, 2020 @ 9:58am 
any way you could make it have heirs instead of an election or is that impossible?
Kippin 5 Nov, 2019 @ 5:21am 
Would it be possible to add a megacorp government with dynastic names and heirs to this mod?
Company Man 2 Oct, 2019 @ 11:08pm 
@mouseshepherd Thanks, and sure.
TurtleShroom 2 Oct, 2019 @ 8:10pm 
I can just write what the file would need. It's only one line of code, IIRC. Then, you can upload the alternative on your own time. Please check back tomorrow.
mouseshepherd  [author] 2 Oct, 2019 @ 5:16pm 
@TurtleShroom Unfortunately my schedule has gotten complicated lately. If you would like to implement your proposal and upload it as an alternative mod, I would happily link to it here.
TurtleShroom 2 Oct, 2019 @ 5:15pm 
You never remembered to make the version that doesn't replace the Capital Buildings.