The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Replicator Dragonborn Edition
   
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Category: Armor, Clothing, Weapons
File Size
Posted
Updated
12.539 KB
11 Oct, 2013 @ 10:53am
23 Nov, 2014 @ 2:58am
10 Change Notes ( view )

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Replicator Dragonborn Edition

In 1 collection by Frankenstein
Replicator / Forger Collection
3 items
Description
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This mod requires Dragonborn, of course!
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Replicator is a mod that allows all those regular smithys to create (forge) replica unique armor and weapons without any enchantments, for example Telvanni Robes. The reason behind this mod was to allow players to enchant these specialty items to suit their own play style. This mod is not only a spiritual successor to the massively famous and great mod "Forger", but I am trying to truly continue in it's spirit. Pagann has stopped working on the original, so I try to pick up where he left off, with his permission, of course.
(That's why I will use "we" for the following parts of text, to honour his contribution!)

Please don't forget to rate this mod if you liked it.

A true mastersmith should be able to replicate stuff he has held in his hands, right? The armor and weapons that are made craftable by this mod require a smithing perk of some kind, clothes do not require any smithing perks.

However, each item requires a specific quest to be completed (!!!)
before it will appear in the smithing category at the forge. We made the decision to restrict them by quest to ensure that the player had at least obtained, or had otherwise been exposed to the original before crafting copies.

How can you forge a replica of something that you have never seen?

We will not document which quests will open up these recipies (Spoilers, duh!).

Just because we don't want to give away the quests doesn't mean we won't give up the perks though. Here's the list of items added with the smithing category and perk required:

Bloodskaal Blade - Steel
Champion's Cudgel - Steel
Dwarven Black Bow of Fate - Dwarven (material used is ebony, though)
Miraak's Sword - Ebony

Miraak's Robes - Clothing, cannot be tempered
Miraak's Gloves - Clothing, cannot be tempered
Miraak's Boots - Clothing, cannot be tempered
Dunmer Clothing (red) - Clothing, cannot be tempered
Dunmer Clothing (blue) - Clothing, cannot be tempered
Telvanni Robes - Clothing, cannot be tempered
Cultist Robes - Clothing, cannot be tempered
Temple Priest Robes - Clothing, cannot be tempered

Crafting Recipes have been added for Morag Tong armor after the completion of the quest with their involvement. Elven Smithing is required.

Miraak - cannot be tempered in vanilla DB, was left this way, but given boost in stats - might be changed
Ahzidal - Daedric
Dukaan - Daedric
Zahkriisos - Daedric



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Replicator for "Vanilla" Skyrim:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183155034

Replicator "Dawnguard" Edition

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183160950
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Update History:
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Version 1.3
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Added crafting recipes for "Cultist Robes", "Temple Priest Robes" and the Morag Tong armor.

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Version 1.2.3
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For some reason, even the light armor version of Miraak's mask had a "heavy armor" keyword, ruining certain set bonuses - fixed.
Changed the name of the Dunmer Outfit to "Hooded Dumer Outfit", so people know what to expect.
October 20th - 2013

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Version 1.2.2
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Changed the crafting and tempering recipe of Miraak's sword. - October 13th - 2013

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Version 1.2.1
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Crafting was possible, but not enchanting, due to an oversight. Fixed. - October 12th - 2013

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Version 1.2
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October 12th - 2013
Needed to fix the quest-check for Ahzidal.

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Version 1.1
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October 11th - 2013
Had to fix the Recipe for the Bloodskaal Blade and Miraak's Mask, sorry for that!!!

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Version 1.0
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Initial Release October 11th - 2013
32 Comments
Frankenstein  [author] 18 Apr, 2016 @ 9:24am 
Skyrim is weird. Still. Even with all the patches installed - especially the unofficial ones, which are awesome - load order optimised by LOOT and using Wrye Bash you still get hickups. I do, all the time. Thank god for the console.
Randomositydude 18 Apr, 2016 @ 9:11am 
Yep those ones The only reason I though it was the mod was because I have never had a problem finding sam before and when I took the mod out of the load order He instantly appeared. Me talking about the robes I wanted from the mod was unrelated to doing the sanguine quest. but I thought the mod itself was related to the disapearence, which you cleared me up about before. Sorry for any confusion, and Thanks for the mod.
Frankenstein  [author] 18 Apr, 2016 @ 8:56am 
Which cultist robes were you talking about? The ones from this mod are unlocked by completing "Dragonborn"-quests, not the Sanguine quest from the main game.
Randomositydude 18 Apr, 2016 @ 6:29am 
Sorry about that then. Glad to hear it shouldn't be the mod though I wanted it so I could get my own cultist robes to enchant. Sorry again and thanks for the feedback.
Frankenstein  [author] 18 Apr, 2016 @ 6:04am 
Looked it up (at the UESP.net) . That is not the mod, but a known bug, for which there is sadly no real patch, not even an unofficial one.
Frankenstein  [author] 18 Apr, 2016 @ 5:58am 
Extremely unlikely. This mod doesn't change anything that has to do with that questline. It only makes items available via crafting (basically creates copies of already in-game items via crafting recipes).
Randomositydude 17 Apr, 2016 @ 11:44pm 
Not sure if you are aware of this, but the mod caused Sam Guevene not to spawn nor even be able to move to him with console comands.
High King Dorsey 29 Nov, 2015 @ 7:32am 
Thanks thats cool:steamhappy:
Das_vogt The Blood exorcis 18 May, 2015 @ 10:00am 
can you add the ther parts of the kultis armor gloves boots mask?
Tee J 30 Nov, 2014 @ 11:29am 
Awesome, thanks.