Empyrion - Galactic Survival

Empyrion - Galactic Survival

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POI 1 - Zirax Cloning Facility a12
   
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Blueprint: POI Base
Tags: Blueprint
File Size
Posted
Updated
777.630 KB
1 Sep, 2019 @ 5:39am
27 Apr, 2020 @ 3:16am
4 Change Notes ( view )

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POI 1 - Zirax Cloning Facility a12

In 2 collections by sulusdacor
Worldbuilding
100 items
Everything? - EVERYTHING
380 items
Description
updated for a12
+reduced some lights
+fixed si issue
+fixed o2 in last room

ever wondered where all the zirax come from? spoiler: it's not the birds and the bees ;)

"spoilers" (general poi info):

goal was to create a bit of a hub where new troops come in and get equipped, maybe rest. on the roof landing pad there could be a troop transporter picking them up. for this reason the poi is packed with people and mechs to guard. you will not have a good time forcing this one. maybe explore and be a bit mindful how you approach this. you need to be fast for this one ;)


spoilers fastest way:

broken pipes -> engines room -> barracks -> core room


"hidden" loot:

- in the cloning room behind the couch area the wall has a room with loot.

- alternate entrance by pipes has a small hallway opposite to openign into the base with loot.


bit of an afterthought (SPOILER):

i set the interior doors to public, mostly to make looking through them to check the number of enemys a bit harder, since this way they open and let them shoot you. downside a player could potentially "rush" into the core room, only be stoped by a lever and the speed of the shutter door to claim the whole poi. so this might be an issue.



Disclaimer:
Feel free to upload/modify/update/... my builds how you like and upload them to the workshop, i don't mind at all (includes older builds on the workshop too).
Concering linking: do as you like.



------------------------------------
build for xcal master challenge
------------------------------------------
Master Challenge Submissions Due 27AUG2019

Enemy Point Of Interest

Design a Challenging POI that is achievable without using exploits.

Reasonable Size

Logical Turret count

Don't make it so hard its boring, half the skill of making an effective POI is the achievability and challenge balance.

Bases or Space Stations Only

Feasible Entries will be added to The Anvil Survival Community Server

Entries will be streamed LIVE on XCaliber's Anvil!

Enjoy and Looking forward to what creative POI's you all come up with!


old version at my dropbox: https://www.dropbox.com/sh/ojpdaw8jv5u56wv/AADLCAvqBCcZBl4ppaGszFWsa?dl=0

[alpha 12 poi zirax]
14 Comments
sulusdacor  [author] 2 Jul, 2021 @ 9:17am 
@RagingBob: this is already part of the base game as BA_XenuCloningStation

as for co-op adding POIs, escarli has a video for how to add poi's: https://www.youtube.com/watch?v=b64jw6kq3u8
(i am not sure is that is the same for how it works for servers, probably somewhat similar. i only test my things in single player scenarios)
RagingUnicorn 30 Jun, 2021 @ 5:11am 
can i ask how you get to spawn in the POI's i am looking for some extra bases/ contet for my co-op group as we are tired of running the same bases all the time and the bases here look good i cannot however find out how to get them into our server a bit of help would be great :)
OldTimersGaming 29 May, 2020 @ 5:27am 
This is another really cool POI! Going to add this one to my scenario too!
Maya 28 May, 2020 @ 11:53am 
Very cool POI :steamhappy:
ravien_ff 27 Apr, 2020 @ 3:42am 
"- cleared pivot"
Thank you so much for doing this! It's annoying that we have to but so many people don't know about needing to use that command.
sulusdacor  [author] 27 Apr, 2020 @ 3:21am 
updated for a12
- fixed structural integrity issues
- cleared pivot, set all public 0000
- fixed o2 leak in last room
- added blast door+10sec delay to last room (turrets go active, after 10sec door opens)
- put heavy window before core, so you have to go into the room to get to the core
- adjusted some loot boxes+spawners
- added an ultra rare secret box you can find if you explore
- added new teleporter,dialogue+traiding thing
- removed some lights, so you mostly have 1 light per room and not the overkill i had before

old version is still in my dropbox
ravien_ff 14 Mar, 2020 @ 11:29am 
Awesome!
sulusdacor  [author] 14 Mar, 2020 @ 10:25am 
uploaded this here,since now forbidden blocks are allow on the workshop.
ravien_ff 26 Sep, 2019 @ 1:16pm 
Having an actual POI section will be awesome!
Monroe 26 Sep, 2019 @ 10:05am 
Yeah I noticed that too in the search boxes. That's kind of exciting. Especially since Xcaliber is holding a POI contest.