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In this mod it can't be enabled or disabled, it is just simply removed
>> I think it gives the courtyard a certain uniqueness
IMO design of Bloodlight stick good to huge sizes of CC maps (I mean these maps which were in original CC). But during making my mod, I figured out that with smaller sizes (which closer to core locations) Bloodlight isn't fit well and it is make playthrough easier. Also role of torches became undefined so all that made me to do a step in direction to remove Bloodlight and "+1 stress" rule.
Also I kept in my mind that some players like to get some challenge by playing torchless runs, which original CC don't support any way.
So I guess there are still a lot of stuff left in CC which make this location super very unique from any other still :)
P.S. Just in case about your request (\scripts\raid_settings.json)
If not, think you could tell me which files I'd need to edit?
You are welcome :)
Regarding your question: nop, this part of CC-design is untouched, I only modified chances of getting curse during battles.
Does this change the chances of heroes being infected in treatment facilities with cursed heroes?