Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
Merchant ship hull 1959 refit (Interiors WIP)
   
Award
Favorite
Favorited
Unfavorite
Vehicles: Creative
Tags: v1.7.6
File Size
Posted
Updated
52.346 MB
6 Sep, 2019 @ 9:02am
21 May, 2023 @ 8:51pm
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Merchant ship hull 1959 refit (Interiors WIP)

Description
2022 update: Replaced with a newer ship because updating that one to its own file on the workshop didn't work

2/12/2022:
Cargo hold hatch covers should no longer fly off the ship
Desalination system added to space in stern
Hatch cover clamps rotated to prevent movement
Light colours changed
Watertight bulkheads added to forward cargo holds

5/12/2022:
Added electric outlets to provide power to anything that needs a cable or electric connector
Valves added to condenser system. Waste and live steam venting now possible. Look for red valves at top deck of engine room

16/5/2023
Added cranes
Bridge windows replaced


Requires stormloader and practically all the mods there
https://github.com/Lewinator56/StormLoader

Engine start:

1: Go to the port/left side of the engine control room in the stern and switch on ALL breakers with the exception of:

Reactor controls AUX

Ballast and bilge breakers

External and internal lights

2: The emergency gas turbine gen is located above the engine control room. It can be used to provice mains power to the ship if battery power is too little.

3: The battery/shore power breaker can be used if gas turbine fails to start

4:Set the reactor temperature to 400. The keypads responsible for that are located towards the front of the control room.

5: Turn on:

Automatic boiler control

Start boiler

Feedwater preheat

Engage mains gen

6: Set Turbine valve to 0.5 and wait for "boiler temp" to reach 100

7: Shut down the gas turbine when "Mains gen" displays a value above 20

8: Head forward to the wheelhouse and turn on the "wheelhouse equipment" breaker

Control the proplsion motors with the EOTs, everything else should be labelled.


Notes:
The red pipes and hose anchors are for extinguishing fires. They can be activated with the "Wet riser" circuit breakers in the engine control room

Both the rudders and propulsion motors can be locally controlled

Keep all doors in the engine room closed at all times. It can get quite wet if you don't.

The fans in the "funnels" can be controlled from a position just below the fans themselves

Do not open the hatches to the bow thrusters unless you are sure its above water

In the event of a grounding, collision or allision, check all compartments below the waterline along with the cargo holds manually. The flooding sensors might have been damaged.

There are no lifeboats on board the ship. After all, its a bulk carrier with large cargo holds with no transverse bulkheads between the hatches. If it sinks, it'll sink too quickly to launch lifeboats anyway.

Important note: Just beacause the boiler temperature reading is taken from the top boilers. Due to the recent boiler update, only the lower boilers are in use. Therefore if the temmperature is above 100 and the turbines are not producing power, head down into the engine room and check on the lower boilers.
31 Comments
bpratt4306 17 Jul, 2023 @ 9:19am 
But then without inf electric, for some reason none of the switches work in the bridge to turn on the lights. Same thing with the screens in the engine control room. They don't turn on...
Not Feanor  [author] 17 Jul, 2023 @ 1:32am 
No inf electric
bpratt4306 14 Jul, 2023 @ 9:58am 
For some reason I can't turn off the alarm. Is this creation meant for inf. electric or not?
zombieland09221 24 May, 2023 @ 7:55am 
i see ok that's fine
Not Feanor  [author] 23 May, 2023 @ 10:56pm 
Can't, there are probably more modded parts than base game parts on this.
zombieland09221 22 May, 2023 @ 9:09pm 
can you make a version without the mods?
Kirov 26 Jan, 2023 @ 7:00pm 
You know every time I spawn the ship the stern of the vessel is completely flood with water

And yes I have downloaded all the mods except the bruce mod because I can't find it.
Kirov 17 Dec, 2022 @ 7:23am 
Weirdly enough there's a lot of water in the stern of the vessel and I have no clue why
Yogie 16 Dec, 2022 @ 5:00pm 
Thank you for the mod list! Love the build!