Homeworld Remastered Collection

Homeworld Remastered Collection

161 ratings
Capture All Mod
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14.923 MB
6 Sep, 2019 @ 5:54pm
25 Feb, 2023 @ 7:12pm
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Capture All Mod

Description
This mod was made because I love to capture as many ships as possible. I was so disappointed when I couldn't capture the Turanic carrier or build from a captured Taiidan carrier, so I made a mod to fix that!
This mod allows you to capture almost all ships in the Homeworld 1 and 2 Remastered Campaigns and also build from captured carriers and shipyards.
This includes:
- Most Fighters (Kushan, Taiidan, Turanic, and Kadeshi)
- ALL Flagships (Vaygr, Kushan, Taiidan, Turanic (carrier) and Kadeshi(needle ship))
- Some ship relics (Khar-Toba and abandoned carrier)
- And some other ships (Headshot asteroid, Hyperspace inhibitor asteroids
Does not include:
- Homeworld 2 Progenitor ships
- Science station in mission 10 (Supernova Station)
- Structures that are required to finish a mission (eg. Ghost ship, junkyard office)
WARNING:
This mod is NOT compatible old saves (this includes autosaves, even the mission start autosave). These saves will likely crash the game, or make missions unwinable.
To prevent this, you may need to restart the campaign from the beginning or at least from the beginning of a mission in single player mission select menu.
Known Issues:
- All missions involving the Turanic Raiders are a little broken. Nothing game breaking, but the AI no longer builds ships from the Turanic Carriers. This does mean mission 2 can only be won by destroying or capturing the Turanic Carriers
- In mission 3 of the Homeworld 2 campaign the carriers may still not be able to build anything after they are captured. Idk why this is the case, if you capture carriers in mission 4 the issue of not present with them.
Future plans:
- Make more Homeworld 2 ships capturable (eg Progenitor ships, Planet killer, Vaygr bases)
- Make Science station in mission 10 capturable
- Make probes capturable
Popular Discussions View All (2)
9
26 May, 2024 @ 10:22am
Please, don't give up on it!
Ross_R
10
2 Feb, 2022 @ 7:12pm
please allow us to build our own units from enemy ships!
JIKOSU
254 Comments
xxplosive2333 29 Jan @ 4:17pm 
keep up the great work!
Shadowslyph 8 Jun, 2024 @ 3:14pm 
For some reason Kadeshi MBFs won't enter into formations.
They also don't count towards the frigate cap.
Same issues for the Swarmers.
High Lord Baron 2 Apr, 2024 @ 4:15pm 
So, uhm, I think capturing Maakans flagship in Mission 12 breaks the mission.....
Atomniy 22 Dec, 2023 @ 10:55am 
Can U make a version compactible with Taiidan Campaign With Cutscenes MOD ?

This version makes Taidan Campaign mod broken... Like impossible to build corvetts, labs, cant capture frigates.... It is cool to play as Taiidan in campaign, but been able to capture Turanic Rader Carriers and other ships!
Robinicus  [author] 1 Aug, 2023 @ 9:26pm 
@Eraly, thanks I didn't notice that there was a new update!

I just gave the mod a quick test and all the major features seem to still be working with no issue.

As far as I can tell the new update only changes the launcher and stuff relating to multiplayer servers, so it shouldn't affect this mod.
Eraly 31 Jul, 2023 @ 10:44pm 
Want to add to the support to keeping this updated. appreciate the effort on this mod, the capture system was always the best part of Homeworld. I assume with the latest patch this no longer works?
LoveLessAeris 25 Jun, 2023 @ 10:07am 
how goes the updates on this would love to see more done on this if possable

like stealing the mothership at the end of the game "becuz you can"
Furykuiku'l 1 Apr, 2023 @ 2:15am 
anyone having an issue with this and the player patch make sure your entire fleet are on no attack stance when taking over the enemy ships as the reason they bug out is due to them being salvaged but destroyed at the exact same time i noticed this by looking using a sort of dev log while playing the ships show as yours but dead and alive at the same time
Robinicus  [author] 17 Mar, 2023 @ 3:59pm 
@Manikin, This mod is definitely not currently compatible with the Player's Patch 2.3.

It should be possible to make a Player's Patch 2.3 compatible version. However it will take a while as I'll have to make a separate mod from scratch and I'm currently busy with university work.
Manikin 17 Mar, 2023 @ 6:47am 
After trying many different things i came to the conclusion the Capture all Mod is not fully compatible with Player's Patch 2.3. I have been trying to dig a bit more but im affraid i don't have the required skills to fix it on my own. Do you think it would be possible to make it compatible, or release a version with Player's patch 2.3 included?