Space Engineers

Space Engineers

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EHI MCF-930 Command Module
   
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File Size
Posted
Updated
6.308 MB
6 Sep, 2019 @ 10:33pm
7 Nov, 2024 @ 6:24am
49 Change Notes ( view )
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EHI MCF-930 Command Module

In 1 collection by Canofjuice
EHI Modular Freight System
15 items
Description
NO MODS | DLC REQUIRED | SCRIPTS | NO SUBGRIDS | SURVIVAL READY



The MCF-930 Command Module
Menu ID: MCF-930 CMD





Tradewind command modules serve not only as the ship's center of operations, but as the crew's living quarters during long hauls between systems. Being the only truly personal component of any Tradewind MCF configuration, command modules are frequently torn down, modified, rebuilt, and modified again. It is not uncommon to find various adornments festooning the cabin interior, placed there by bored crew during their shifts. The 930 series Command Module fills the middle ground between the lighter 700 and later 1000, and has only a single MFS hardpoint on its aft end.

Numerous upgrades have seen their way into the 930 Command Module over its lifetime. The current Block IV iteration has had its crew complement expanded to 3, formalizing a common field modification made by many Tradewind operators. Engines have been swapped over to hydrogen, adressing a long time concern regarding available engine power, along with improvements to firepower, battery capacity, and gyro strength.


Statistics:
Role: MCF-930 Command and Control Module
Mass: 864,277 (Dry)
Blocks: 1,261
PCU: 11,863

Equipment
MFS Hardpoints: 1 (Rear-Facing)
Jump Drives: 2
Small Reactors: 4
Hydrogen Engines: 4
O2/H2 Generators: 4
Oxygen Tanks: 1
Gyroscopes: 4
Large Hydrogen Tanks: 8
Dedicated Cargo: 4 Small Containers

Armament:
6x 25mm rotary autocannon turrets.





  • Survival Ready.
  • Module can be de and re-attached either by finding its corresponding timers via the menu, or via physical control panels placed next to the corresponding connection point.
  • Berthing and accommodations for 3 crew.


Scripts:
Whip's Auto Door and Airlock Script
Automatic LCDs 2
Whip's Turret Based Radar



Author's Note:Please comment if something isn't working, or if you have a suggested tweak or improvement. -Enjoy!
8 Comments
kandrinchae 4 Oct, 2024 @ 3:41pm 
Welcome! Keep up the excellent work!
Canofjuice  [author] 4 Oct, 2024 @ 2:47pm 
Good eye! Thank you! Fixed, and pushed some other small aesthetic changes.
kandrinchae 4 Oct, 2024 @ 5:16am 
Excellent job on the upgrades, just one small issue. Lower nacelles and forward airlock are not connected to the conveyor network.
.l3lackstar. 29 Jan, 2020 @ 10:34pm 
This thing is cool. I love modular craft, so this will be a project in survival. Also great choice in colors.
Canofjuice  [author] 4 Nov, 2019 @ 6:18am 
Changed to Hydrogen, added integral jump drives. This thing can now act as its own light freighter. New screenshots as well as a smaller MCF-700 command module on the way.
Canofjuice  [author] 10 Sep, 2019 @ 4:36pm 
The jump drives are in a separate engineering module, right now I have the Mk. II version posted here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1832358262

And here is an example of a fully assembled Tradewind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1546991994
bluehell 10 Sep, 2019 @ 4:17pm 
A good tractor. Jump?
PrimoSuperT 8 Sep, 2019 @ 9:31am 
oh my god...

This is beautiful!